Hi,
I've been having trouble with getting the motion blur samples to work on spinning objects. I've done a test with an object-level very fast spinning motion on a box. I did a render with Mantra where it seems to sample as you'd expect with 360 degrees of blur and then the same settings with Octane and it never seems to give the expected results. Is this something I've missed or is it a limitation?
Octane:
Mantra:
Secondly, I was wondering if there's a way of setting the sample rate for the Deformations MB, or does it inherit the Objects MB?
Many thanks,
Toby