neonZorglub wrote:Hi coilbook,
I'm checking one of the previous scene you sent (overlapping grid.zip), and found that all Fire simulators (PhoenixFDFire001, ..) have the Rendering set to Volumetric mode,
with Volumetric Options /Fire 'Create Fire Lights' enabled.
That creates thousands of Omni lights at evaluation time, and this is very slow, and not used by Octane..
After disabling those, the evaluation time changed from ~6 minutes to 7 seconds ! ..
Can you check if you have such lights enabled in your scene ?
I found some other issues with this scene, that could be related to motion blur sample set to more than 2..
You could try if setting '2' also improves evaluation time ..
If your scene has no Fire lights or is still slow, could you PM it to me ? (I tried some simple empty grids, but couldn't see much slowdown)
Thanks
Thank you
There is a big difference now!
Should rendering be mode left at Volumetric mode? And will volumetric options ever work with octane to control smoke transparency etc?
Also this incorrect mb still exists
viewtopic.php?f=81&t=70717I will test MB and report shortly. The problem is when grid is attached to a moving object like a train smoke.
Thanks