octane lightmapper does not work in mixed mode

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octane lightmapper does not work in mixed mode

Postby fuchsundvogel03 » Tue Jan 15, 2019 10:27 am

fuchsundvogel03 Tue Jan 15, 2019 10:27 am
when i have set all objects to static and set my light to baked i can use the octane lightmapper without problems so far. but i have some objects in my scene that i cant set to static. so i would need to set my light to mixed but then the baked result is all black.
is it somehow possible to have static objects with baked light and also dynamic objects in a scene?
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Re: octane lightmapper does not work in mixed mode

Postby ChrisHekman » Tue Jan 15, 2019 12:20 pm

ChrisHekman Tue Jan 15, 2019 12:20 pm
At the moment we only support static baking, as there are a couple of technical issues that block us from supporting mixed.
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Re: octane lightmapper does not work in mixed mode

Postby Velkara » Fri Jan 18, 2019 11:29 am

Velkara Fri Jan 18, 2019 11:29 am
ChrisHekman wrote:At the moment we only support static baking, as there are a couple of technical issues that block us from supporting mixed.


thank you! had the same question!
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