Greetings !
I have a task that I can’t solve in 3ds max with Octane.
Let me explain the situation:
I have a low poly mesh with UVW. There is also a high-poly model with various materials assigned to it (Multi / SubObject), with standart Box Mapping. I'm trying to bake through the "projection modifier" from high poly to low.
I tried to do it with RedShift - and he has no problems with it .. maybe I just didn’t find how to do it in Octane?
Images:
1 https://TransFiles.ru/elkot LowPoly mesh with UWV, and with "Projection Modifier".
2 https://transfiles.ru/vupl3 HighPoly mesh with only "Box Mapping". Also assigned to it are various materials in (MultiSub)
3 https://transfiles.ru/mkobc Render To Texture settings: Projection Mapping is On (for Projection modifier). And in modifier settings Object Level - "Shape243"... Shape243 - is are based HighPoly mesh (box mapping). (Image 2)
4 https://TransFiles.ru/zc0ta Rendering by Render To Texture (RedShift). I'm select only lowpoly mesh with Projection modifier. Baked render image.
5 https://transfiles.ru/yiv1z Just a lowpoly mesh copy - with new baked diffuse map.
Are there any ideas to do this in Octane?
p.s. And sorry for my bad English - I use Google Translate.