Avoid repeated texture after UV unwrapping?

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Avoid repeated texture after UV unwrapping?

Postby justavisitor » Thu Jan 10, 2019 12:29 am

justavisitor Thu Jan 10, 2019 12:29 am
Blender's Image Texture nodes have Clip/Repeat functions, but Octane's don't.

So how do I avoid repeated images?

Thank you!
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Re: Avoid repeated texture after UV unwrapping?

Postby J.C » Thu Jan 10, 2019 3:55 pm

J.C Thu Jan 10, 2019 3:55 pm
Image texture has a Border mode where you can choose how texture is cropped.
"Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry. Wrap Around is the default behavior, which repeats the image in the areas outside the image's coverage. If you set this parameter to White Color or Black Color, the area outside the image turns to white or black, respectively."
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Re: Avoid repeated texture after UV unwrapping?

Postby justavisitor » Fri Jan 11, 2019 9:01 am

justavisitor Fri Jan 11, 2019 9:01 am
J.C wrote:Image texture has a Border mode where you can choose how texture is cropped.
"Border Mode - Sets the behavior of the space around the image if it doesn't cover the entire geometry. Wrap Around is the default behavior, which repeats the image in the areas outside the image's coverage. If you set this parameter to White Color or Black Color, the area outside the image turns to white or black, respectively."


Thank you so much, J.C -- you're a blessing!
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