speed : preview vs. render

Forums: speed : preview vs. render
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Re: speed : preview vs. render

Postby davidvonbehr » Tue Jan 08, 2019 1:12 pm

davidvonbehr Tue Jan 08, 2019 1:12 pm
Dear Octane team,

just a quick reminder to take care of this issue - could you please give us some info?

Best,
David
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Re: speed : preview vs. render

Postby DrawFun » Thu Jan 10, 2019 12:52 pm

DrawFun Thu Jan 10, 2019 12:52 pm
Hi all,

Basically, in animation render, blender reloads the whole scene to the target frame, regenerates all scene data and renders. In the current workflow, regenerate mesh data every frame is kinds of blender "feature" to keep mesh data updated. It also happens in blender or blender cycle.
We made some efforts to break this limitation in 17.1, in which the animation render speed is much faster than before. Currently, 17.1 is during internal tests now and it should be available soon.

Cheers,
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Re: speed : preview vs. render

Postby davidvonbehr » Thu Jan 10, 2019 7:13 pm

davidvonbehr Thu Jan 10, 2019 7:13 pm
Thanks for the explanation and the great news!

Keep up the good work. Looking forward to this new release.

Best,
David
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Re: speed : preview vs. render

Postby protovu » Sat Feb 09, 2019 1:20 am

protovu Sat Feb 09, 2019 1:20 am
I would like to complicate this issue.... Eevee in 2.8. Wow.
What is Octane's answer to Eevee.

I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.

Again, I guess it boils down to the mesh compilement issue?
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Re: speed : preview vs. render

Postby ChrisH » Sat Feb 09, 2019 9:10 pm

ChrisH Sat Feb 09, 2019 9:10 pm
protovu wrote:I would like to complicate this issue.... Eevee in 2.8. Wow.
What is Octane's answer to Eevee.

I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.


The speed in Eevee vs Octane isn't really comparable (since they work in different ways, just as it is with Eevee vs Cycles).

But Octane actually have an "answer to Eevee", called Brigade: https://home.otoy.com/render/brigade/
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Re: speed : preview vs. render

Postby protovu » Mon Feb 11, 2019 5:33 pm

protovu Mon Feb 11, 2019 5:33 pm
Hi Chris,
I am updated to 4.0 on both Blender and Carrara Ocatane plugins.
Is Brigade going to be nested within the plugins per the following?: ..."...and will be rolled into all Octane 4 integrations...."?
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Re: speed : preview vs. render

Postby linograndiotoy » Mon Feb 11, 2019 8:41 pm

linograndiotoy Mon Feb 11, 2019 8:41 pm
ChrisH wrote:
protovu wrote:I would like to complicate this issue.... Eevee in 2.8. Wow.
What is Octane's answer to Eevee.

I know we are not quite comparing apples to apples, and Eevee is not perfect, but, dang! It would be extremely helpful to have something like this nested within octane.


The speed in Eevee vs Octane isn't really comparable (since they work in different ways, just as it is with Eevee vs Cycles).

But Octane actually have an "answer to Eevee", called Brigade: https://home.otoy.com/render/brigade/


I don't think Brigade can be compared to Eevee in any case, since we're talking about path tracing vs real time OpenGL.
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Re: speed : preview vs. render

Postby linograndiotoy » Mon Feb 11, 2019 8:43 pm

linograndiotoy Mon Feb 11, 2019 8:43 pm
protovu wrote:Hi Chris,
I am updated to 4.0 on both Blender and Carrara Ocatane plugins.
Is Brigade going to be nested within the plugins per the following?: ..."...and will be rolled into all Octane 4 integrations...."?


The best of Brigade has been integrated in Octane 4 already (features like improved interactivity and faster scene loading come from that).
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Re: speed : preview vs. render

Postby protovu » Mon Feb 11, 2019 9:00 pm

protovu Mon Feb 11, 2019 9:00 pm
Hi Chris,
Thanks for your patience, but I do not see a way to access Brigade through my Octane Blender.

Is it StandAlone only? This would not be helpful.
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