New, easier fog?

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Re: New, easier fog?

Postby senorpablo » Tue Dec 18, 2018 7:33 pm

senorpablo Tue Dec 18, 2018 7:33 pm
I agree that It would be nice to have a super simple, "unrealistic" fog mode. Maybe a specialized medium like 'simple absorption', 'simple scattering', etc. so that it's more or less compatible with the existing workflow.

Fog is one of the 3d techniques that's been around forever, and even when it's done in a very simple and efficient way, looks extremely realistic. In many cases, simple distance fog is more than adequate. It's been available in real-time rendering for almost 30 years. What Octane provides is far too slow in many circumstances.

There are many projects that I can't use Octane because it can't handle simple environment fog in a practical way, like the ancient Max Scanline render can.
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Re: New, easier fog?

Postby paride4331 » Wed Dec 19, 2018 10:53 am

paride4331 Wed Dec 19, 2018 10:53 am
Hi guys,
I'm testing 2018.1, less volume noise and fast fog, it seems very fast.
Regards
Paride
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Re: New, easier fog?

Postby coilbook » Wed Jan 02, 2019 7:40 pm

coilbook Wed Jan 02, 2019 7:40 pm
paride4331 wrote:Hi guys,
I'm testing 2018.1, less volume noise and fast fog, it seems very fast.
Regards
Paride



hi Paride,
where can i find to set scatter depth in 2018.1?

otoy said:
"We have modified the way we integrate over volumes and also introduced a new mechanism that allows you to limit the scattering depth in kernel settings. Often a good result needs only a scatter depth of 2 or 3 bounces, and if you limit the scatter depth to this, you should see a good gain in performance.
We have also improved our integration which results in less noise, particularly near the boundaries of volumes. For this we keep a legacy volume rendering setting in the kernel settings, because volumes look slightly different, but render faster with less noise."
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Re: New, easier fog?

Postby calus » Wed Jan 02, 2019 8:34 pm

calus Wed Jan 02, 2019 8:34 pm
coilbook wrote: where can i find to set scatter depth in 2018.1?

octane_2019-01-02_21-30-55.png

this is only with path tracing and PMC kernels
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Re: New, easier fog?

Postby XYZ-Animation » Wed Jan 02, 2019 9:09 pm

XYZ-Animation Wed Jan 02, 2019 9:09 pm
High paride43....,

Could you post a example?

greetings Paul XYZ-Animation
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