Mix texture values 1 and 2 don't work at all. It's always set to 1.
This worked before and there was no need to input float values as they were already in the node.
DrawFun wrote:Hi J.C,
Thanks for your report. It will be fixed in 16.3.2.
Cheers,
DrawFun
Whispermode wrote:I don't know if this is worth a new thread, but Mix Material behaviour is broken, too.
When I load projects built in the previous version, anything that has a mixed material displays incorrectly; it's a 100% on only one of the materials.
To fix, you have to reattach the materials in the opposite polarity to how they were before i.e. 1 is now 2, 2 is now 1 (?)
It seems OK when building a new Mix Material.
linograndiotoy wrote:Those are changes due to the way Octane Standalone works, and where there since the first official 4 release (and in RC versions as well).
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