OSL bugs in 16.3.1

Forums: OSL bugs in 16.3.1
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OSL bugs in 16.3.1

Postby J.C » Tue Dec 18, 2018 11:10 am

J.C Tue Dec 18, 2018 11:10 am
The attached script renders fine in RC and v3 versions. not in 16.3.1
Attachments
osl bug.png
osl flakes.blend
(948.41 KiB) Downloaded 152 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: OSL bugs in 16.3.1

Postby DrawFun » Thu Dec 20, 2018 5:52 am

DrawFun Thu Dec 20, 2018 5:52 am
Hi J.C,

Thanks for your report.
This will be fixed in the next build.

Cheers,
DrawFun
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Re: OSL bugs in 16.3.1

Postby J.C » Fri Dec 21, 2018 8:44 pm

J.C Fri Dec 21, 2018 8:44 pm
I noticed that in 16.3.1 the values of OSL script inputs are reset when the rendering starts. I previous versions this did not happen.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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Re: OSL bugs in 16.3.1

Postby DrawFun » Thu Jan 10, 2019 2:14 pm

DrawFun Thu Jan 10, 2019 2:14 pm
J.C wrote:I noticed that in 16.3.1 the values of OSL script inputs are reset when the rendering starts. I previous versions this did not happen.

Hi J.C,

This should be fixed in 17.1.

Cheers,
DrawFun
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Re: OSL bugs in 16.3.1

Postby J.C » Thu Jan 10, 2019 3:16 pm

J.C Thu Jan 10, 2019 3:16 pm
DrawFun wrote:
J.C wrote:I noticed that in 16.3.1 the values of OSL script inputs are reset when the rendering starts. I previous versions this did not happen.

Hi J.C,

This should be fixed in 17.1.

Cheers,
DrawFun


What about 16.x.x?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Licensed Customer
 
Posts: 1712
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Re: OSL bugs in 16.3.1

Postby DrawFun » Fri Jan 11, 2019 12:35 am

DrawFun Fri Jan 11, 2019 12:35 am
J.C wrote:
DrawFun wrote:
J.C wrote:I noticed that in 16.3.1 the values of OSL script inputs are reset when the rendering starts. I previous versions this did not happen.

Hi J.C,

This should be fixed in 17.1.

Cheers,
DrawFun


What about 16.x.x?


Will merge the fixes and updates to 16.x too.
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