OSL Material

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OSL Material

Postby ramone163 » Mon Dec 17, 2018 12:18 am

ramone163 Mon Dec 17, 2018 12:18 am
I have a lot of objects and one material. I want to apply this material to all objects, and keep all material parameters, except Albedo color. I want to add separate albedo color to each object. With standard 3ds max and Octane materials, I can't do this. Maybe it is possible somehow to do this with Octane OSL?
GPU: 980+1080+1080Ti; 3ds max;
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Re: OSL Material

Postby paride4331 » Mon Dec 17, 2018 10:33 am

paride4331 Mon Dec 17, 2018 10:33 am
Hi Ramone163,
you could use istance range with instaced object:
https://render.otoy.com/forum/viewtopic.php?f=51&t=64350&p=327402&hilit=istance+istance+range#p327402
or random color texture as in the screenshot.
I hope it help.
Regards
Paride
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02.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Re: OSL Material

Postby ramone163 » Mon Dec 17, 2018 1:07 pm

ramone163 Mon Dec 17, 2018 1:07 pm
paride4331 wrote:Hi Ramone163,
you could use istance range with instaced object:
https://render.otoy.com/forum/viewtopic.php?f=51&t=64350&p=327402&hilit=istance+istance+range#p327402
or random color texture as in the screenshot.
I hope it help.
Regards
Paride


but I don't need random.
I need exact color for the exact object.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
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Re: OSL Material

Postby paride4331 » Mon Dec 17, 2018 1:54 pm

paride4331 Mon Dec 17, 2018 1:54 pm
Hi ramone163,
working with the nodes it is quite fast and easy to create clone materials adding only albedos.
Regards
Paride
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