OctaneRender™ Standalone 4.01.1

Forums: OctaneRender™ Standalone 4.01.1
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby abstrax » Tue Dec 11, 2018 2:35 am

abstrax Tue Dec 11, 2018 2:35 am
jonbragado wrote:Hi,

Potentially asking a stupid question but i downloaded version 4.01.1 only to found in another post version 2018.1 with new amazing features. I know this might be testing but my question is, the latest most greatest version of Octane is 2018.1 right?

Thanks,

Yes, that's correct, but 2018 is an experimental build and should not be used in production. The rule of thumb is: Releases posted in the development releases forum (where you can find the 2018 build) are newer and have more features than releases posted in the commercial release forum (this one here), while the latter are more stable.
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby J.C » Wed Dec 12, 2018 12:54 pm

J.C Wed Dec 12, 2018 12:54 pm
Native dialog windows has missing window tile bar:
viewtopic.php?f=14&t=61378&p=353173#p353173
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby merid888 » Wed Dec 12, 2018 10:25 pm

merid888 Wed Dec 12, 2018 10:25 pm
hi abstract i been done all about upgrade and i still i can't use octanerender 4.01.1 and 4.0_ 6.11 to 3ds max version
add image about the alert
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby abstrax » Wed Dec 12, 2018 10:42 pm

abstrax Wed Dec 12, 2018 10:42 pm
manalokos wrote:We are getting a but in all versions of Octane when using FBX animated cameras.
Everything works fine, but when we save and reload the scene, we don't get a timeline anymore, or we get a timeline with a range going from -2147493648 to 100,

We suspect it might be something related to FBX, since we haven't had any problems when using Alembic.

Kind regards
Filipe

Hi Filipe,

I have been trying to reproduce this issue here bud had only luck a couple of times. Do you've got a scene / project that doesn't load correctly and send it to me? I'm keen to fix it but don't know what the issue yet since I hardly can reproduce it.

Cheers,
Marcus
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby abstrax » Wed Dec 12, 2018 10:54 pm

abstrax Wed Dec 12, 2018 10:54 pm
merid888 wrote:hi abstract i been done all about upgrade and i still i can't use octanerender 4.01.1 and 4.0_ 6.11 to 3ds max version
add image about the alert

Can you please contact your support via the support button in the menu above? They will try to help you as quickly as possible. Thank you.
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby abstrax » Wed Dec 12, 2018 11:11 pm

abstrax Wed Dec 12, 2018 11:11 pm
J.C wrote:Native dialog windows has missing window tile bar:
viewtopic.php?f=14&t=61378&p=353173#p353173

Yes, that's an issue with the UI toolkit we use. We couldn't fix it yet.
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby J.C » Thu Dec 13, 2018 3:15 pm

J.C Thu Dec 13, 2018 3:15 pm
abstrax wrote:
J.C wrote:Native dialog windows has missing window tile bar:
viewtopic.php?f=14&t=61378&p=353173#p353173

Yes, that's an issue with the UI toolkit we use. We couldn't fix it yet.


Is it Apple's fault or something else?
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby calus » Thu Dec 13, 2018 8:42 pm

calus Thu Dec 13, 2018 8:42 pm
I just discovered FBX support in Octane is way better than I expected, very good indeed :
I was amazed even the linked polygon caching format is supported, and as this cache format is the same as in Maya I can just update the animation cache directly from inside Maya without exporting again the FBX in Standalone, pretty amazing...

However I found annoying issues, some geometry are just not loaded in Octane,
I isolated sample objects having this problem in the attached FBX.
I found if I change the UV mapping of the objects or subivide the mesh, this would eventually solves the issue,
but I really don't understand this bug/limitation in Octane and how to avoid it ? (the FBX have no issue to load in other sofware)

OctaneFBXbug.zip
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby funk » Fri Dec 14, 2018 12:39 am

funk Fri Dec 14, 2018 12:39 am
I noticed enabling the noise pass restarts the render now. Is that an intentional change or a bug?
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Re: OctaneRender™ Standalone 4.01.1 [current 4.xx]

Postby paride4331 » Fri Dec 14, 2018 7:29 am

paride4331 Fri Dec 14, 2018 7:29 am
merid888 wrote:hi abstract i been done all about upgrade and i still i can't use octanerender 4.01.1 and 4.0_ 6.11 to 3ds max version
add image about the alert


Hi merid888,

1 You will to sign out of Octane Standalone and any plug-in software, please follow the process as described in the Octane Manual 'Signing Out' details here:https://docs.otoy.com/StandaloneH_STA/StandaloneManual.htm#StandaloneSTA/AuthenticationAndInternetAccess.htm.
When you sign out of your plug-in, both your Standalone and Plug-in licenses will be deactivated. (A Standalone license is always bound to a plug-in license, when a plug-in is launched).

2 you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:
Go to https://home.otoy.com/render/octane-render/purchase/
Select "Upgrade" in the top menu.
Click on "UPGRADE NOW" next to "Upgrade existing licenses to OctaneRender 4".
Select the licenses you want to upgrade and confirm.
Regards
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