Hi Dartfrog,
you can do it with two renders using Render layer ID.
Regards
Paride
DartFrog wrote:Hi Dartfrog,
you can do it with two renders using Render layer ID.
Regards
Paride
Ideally you'd want to do it with one render - which is why I asked. I mean technically I could do it with two renders by rendering my scene with fog and without fog and then just blend them in photoshop.
Hi coilbook,
this option will be with next 3dsMax plugin release,
Regards
Paride
DartFrog wrote:Hi coilbook,
this option will be with next 3dsMax plugin release,
Regards
Paride
That's from a RC4 thread, regarding the "expected exposure" bug where it has to be 1 or 2, instead of .3 - And the rendering is locked at one sample only.
It is still a problem in 6.11. Wouldn't there be a way to completely bypass having to set this anyway?
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