Strange shadows on a scaled-down figure

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Strange shadows on a scaled-down figure

Postby gsfcreator » Wed Nov 28, 2018 11:14 am

gsfcreator Wed Nov 28, 2018 11:14 am
Any way to avoid this other than scaling up?

I tweaked ray epsilon, but at some point those strange self-shadows appear. can I tweak something within octane/materials to treat scaled-down/scaled up figures as if they were normally-sized?

strange shadows.png
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Re: Strange shadows on a scaled-down figure

Postby face_off » Wed Nov 28, 2018 11:27 pm

face_off Wed Nov 28, 2018 11:27 pm
I think Poser figures should not be scaled down, otherwise the vertex density will be too high. Instead, scale everything else up. You can do this in the Settings with the Poser to Octane Scale Factor.

Paul
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Re: Strange shadows on a scaled-down figure

Postby gsfcreator » Thu Nov 29, 2018 8:46 am

gsfcreator Thu Nov 29, 2018 8:46 am
face_off wrote:I think Poser figures should not be scaled down, otherwise the vertex density will be too high. Instead, scale everything else up. You can do this in the Settings with the Poser to Octane Scale Factor.

Paul


this is one of the options I never touched before. so, lets say I have a character X, and the rest of the scene is Y. instead of scaling down X, I scale Y up - this is something I already did before, which solved the issue, to an extent, but contain a few problems:

1. when other figures are scaled up enough, their textures are being effected (I still didn't figured out what do I need to tweak in order to keep them rendered as normal-sized figures).

2. lighting: I need to increase the light sources values * 100 (!) in order to get the same lighting, for every *10 in size.

so...is there a way to increase the light limits in octane?

I remember there's a default file where I can tweak things (I think I also need to adjust the far clip depth's max for my needs. is it possible?)

thanks, Paul!
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Re: Strange shadows on a scaled-down figure

Postby face_off » Thu Nov 29, 2018 10:48 pm

face_off Thu Nov 29, 2018 10:48 pm
Textures should not be effected if you are using the UV Projection. For other Projection types, you will need to adjust the Projection Scale. You can increase the light power via the "Power" pin on the emitter material.

Thanks

Paul
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Re: Strange shadows on a scaled-down figure

Postby gsfcreator » Sun Dec 02, 2018 11:05 pm

gsfcreator Sun Dec 02, 2018 11:05 pm
face_off wrote:Textures should not be effected if you are using the UV Projection. For other Projection types, you will need to adjust the Projection Scale. You can increase the light power via the "Power" pin on the emitter material.

Thanks

Paul


I know how to adjust light power, my friend...my question was how to increase the *maximum* power allowed in octane (if that's possible at all...).
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Re: Strange shadows on a scaled-down figure

Postby face_off » Mon Dec 03, 2018 10:43 am

face_off Mon Dec 03, 2018 10:43 am
my question was how to increase the *maximum* power allowed in octane (if that's possible at all...).
I'm not sure I am understanding your question. Can you post a screenshot of the power pin you want the maximum value increased on please?

Paul
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Re: Strange shadows on a scaled-down figure

Postby gsfcreator » Tue Dec 04, 2018 5:27 pm

gsfcreator Tue Dec 04, 2018 5:27 pm
face_off wrote:
my question was how to increase the *maximum* power allowed in octane (if that's possible at all...).
I'm not sure I am understanding your question. Can you post a screenshot of the power pin you want the maximum value increased on please?

Paul


Of course. here it is...

what i meant was: can I change the max cap value of an emmiter's power to be more than the 100000.0 max that is at the default? (for the sake of allowing me to scale up my scenes...I must scale the lightning power, and it grows exponential: if I scale up a scene *10, I need to scale up the light's power *100! and so on...)

emmiters power limit.png
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Re: Strange shadows on a scaled-down figure

Postby face_off » Tue Dec 04, 2018 9:47 pm

face_off Tue Dec 04, 2018 9:47 pm
100000 is the maximum emitter power that Octane will allow.

Paul
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Re: Strange shadows on a scaled-down figure

Postby gsfcreator » Wed Dec 05, 2018 2:49 pm

gsfcreator Wed Dec 05, 2018 2:49 pm
face_off wrote:100000 is the maximum emitter power that Octane will allow.

Paul


I see...so I guess HDRI is my answer for extreme situations (those won't lose power regardless of scaling).

thanks, paul :).
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Re: Strange shadows on a scaled-down figure

Postby face_off » Wed Dec 05, 2018 9:09 pm

face_off Wed Dec 05, 2018 9:09 pm
You can also scale your emitter geometry.

Paul
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