Any way to avoid this other than scaling up?
I tweaked ray epsilon, but at some point those strange self-shadows appear. can I tweak something within octane/materials to treat scaled-down/scaled up figures as if they were normally-sized?
Moderator: face_off
face_off wrote:I think Poser figures should not be scaled down, otherwise the vertex density will be too high. Instead, scale everything else up. You can do this in the Settings with the Poser to Octane Scale Factor.
Paul
face_off wrote:Textures should not be effected if you are using the UV Projection. For other Projection types, you will need to adjust the Projection Scale. You can increase the light power via the "Power" pin on the emitter material.
Thanks
Paul
I'm not sure I am understanding your question. Can you post a screenshot of the power pin you want the maximum value increased on please?my question was how to increase the *maximum* power allowed in octane (if that's possible at all...).
face_off wrote:I'm not sure I am understanding your question. Can you post a screenshot of the power pin you want the maximum value increased on please?my question was how to increase the *maximum* power allowed in octane (if that's possible at all...).
Paul
face_off wrote:100000 is the maximum emitter power that Octane will allow.
Paul
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