Light linking

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Light linking

Postby SergKlyosov » Tue Nov 27, 2018 10:44 am

SergKlyosov Tue Nov 27, 2018 10:44 am
Hi Paride,

Octane V4 now is officially out and all features are "Locked up"
Can you now create comprehensive tutorial on how to use light linking feature and what is Object Helper?

I have a test scene with two lights and two spheres
The spheres are chrome and I want to have one sphere with reflections of both light emitters and second sphere to have reflection only from one emitter
I've setup light ID's numbers in OctaneProperties but this has no effect on the scene at all
I can only globally turn on and off specific light ID's in the Kernel Tab

Thank you
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LightPass_01.jpg
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Re: Light linking

Postby DartFrog » Tue Nov 27, 2018 3:58 pm

DartFrog Tue Nov 27, 2018 3:58 pm
Your setup looks right. You may have to not just restart a render, but click the blue arrow to force all objects to update. For whatever reason, light linking requires this as Octane doesn't notice of those boxes are checked until you force it to update. Again, restarting a render isn't enough.
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Re: Light linking

Postby SergKlyosov » Wed Nov 28, 2018 10:28 am

SergKlyosov Wed Nov 28, 2018 10:28 am
Hi DartFog, thank you for an advise

Paride, is there any way to assign two different HDRI lights in to one scene?
As I can see Sunlight doesn't have light ID properties
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Re: Light linking

Postby paride4331 » Tue Dec 04, 2018 10:55 am

paride4331 Tue Dec 04, 2018 10:55 am
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