OctaneRender™ 2018.1 XB1

Forums: OctaneRender™ 2018.1 XB1
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby leehenshall » Thu Nov 22, 2018 11:06 am

leehenshall Thu Nov 22, 2018 11:06 am
Goldorak wrote:
leehenshall wrote:Very impressed with the pace of development in the last 6 months. I'm most looking forward to Camera Polarizer, Nvidia Rounded Corners & Improved NPR rendering......I'm guessing they will come in later releases.


Most of those are very far along already, so not too far out!


That's great news! I have been keeping V-Ray 3/Next & Octane v3/v4 side by side comparing GPU development since around 2015 and Octane has been really impressive, especially since v4. Out of core geometry and faster scene load times are a real game changer for those of us who render heavy scenes. The refactoring of the Maya plugin has made some very important progress also.

I'm just having a look at my licencing options....looking at the information, would I be right to think that v4 marks the end of the traditional cycle of Octane perpetual releases?

Going forward those who own perpetual v4 licences will pay for annual maintenance plans for future updates of v2018. If I choose not to renew my licence, will Octane default back to v4? or will it stay at the last version of Octane I was able to access during the expired maintenance period and to continue receiving updates I will simply resume my annual maintenance.

I'm interested in using ORC as well so a $14.99 sounds like very good value considering that is $10.00 p/month normally. I'm tempted by 3 years of updates at the promotional price. Looks like it's called OctaneRender® Enterprise All-Access Annual Extension.

Does that provide unlimited cloud rendering? or is there a monthly cap?
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby ssokol » Thu Nov 22, 2018 12:02 pm

ssokol Thu Nov 22, 2018 12:02 pm
Is Sketchup plugin avaiable for 2018 version in All-Access Annual Extension?????
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby Goldorak » Thu Nov 22, 2018 12:03 pm

Goldorak Thu Nov 22, 2018 12:03 pm
ssokol wrote:Is Sketchup plugin avaiable for 2018 version in All-Access Annual Extension?????


Yes
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby ramone163 » Thu Nov 22, 2018 12:21 pm

ramone163 Thu Nov 22, 2018 12:21 pm
This new "Procedural Volumetric Lights" works very fast. Great job.
But it is like some fake with cone object? When you inside this cone, volume disappears.

And I think it is a little bit cheating to show us a demonstration of this effect with Diffuse and Specular depth = 1. Ofcorse render is fast, but who use Diffuse and Specular depth = 1?
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby Lewis » Thu Nov 22, 2018 12:25 pm

Lewis Thu Nov 22, 2018 12:25 pm
Thanks for great work guys, these updates look great.

Only thing what i don't fully understand and i'd like more clarification is that it looks that octane 2018.1 ---> is SUBSCRIPTION only ??? No more perpetual licenses/paying upgrades ?

Please tell me i've misunderstood that and there is still gonna be perpetual/pay upgrade prices.


Quote:
"Once Octane 2018.1 is stable it will be released as a paid (but we hope fair and reasonable) upgrade to this and newer releases for V4 boxed users. We are moving to an annual 'all-access' maintenance plan for all boxed licences that want updates past V4, at the same $20/month we charge for monthly subs . If you want to pay even less, it's 25% off and only $14.99/month if you sign up before Black Friday (1 year minimum, 3 years maximum at this price)."
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby Goldorak » Thu Nov 22, 2018 1:22 pm

Goldorak Thu Nov 22, 2018 1:22 pm
ramone163 wrote:This new "Procedural Volumetric Lights" works very fast. Great job.
But it is like some fake with cone object? When you inside this cone, volume disappears.

And I think it is a little bit cheating to show us a demonstration of this effect with Diffuse and Specular depth = 1. Ofcorse render is fast, but who use Diffuse and Specular depth = 1?


There is a new setting next to those two called scatter depth - it is global now but the plan is to make that part of each light volume if possible so it can be customized. In any case yes the faster volume speed you get form scatter depth 1 or 2 is a big help in any scene
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby Zay » Thu Nov 22, 2018 1:23 pm

Zay Thu Nov 22, 2018 1:23 pm
When upgrading from 3 to 4 it says at the end "Invoice processed
Your invoice has been processed, you may now close this window."

But that window can not be closed (firefox). A little bug there for the webmaster.
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby funk » Thu Nov 22, 2018 1:27 pm

funk Thu Nov 22, 2018 1:27 pm
Lewis wrote:Thanks for great work guys, these updates look great.

Only thing what i don't fully understand and i'd like more clarification is that it looks that octane 2018.1 ---> is SUBSCRIPTION only ??? No more perpetual licenses/paying upgrades ?

Please tell me i've misunderstood that and there is still gonna be perpetual/pay upgrade prices.


Quote:
"Once Octane 2018.1 is stable it will be released as a paid (but we hope fair and reasonable) upgrade to this and newer releases for V4 boxed users. We are moving to an annual 'all-access' maintenance plan for all boxed licences that want updates past V4, at the same $20/month we charge for monthly subs . If you want to pay even less, it's 25% off and only $14.99/month if you sign up before Black Friday (1 year minimum, 3 years maximum at this price)."


I'm not a fan of subs only either
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby FrankPooleFloating » Thu Nov 22, 2018 1:31 pm

FrankPooleFloating Thu Nov 22, 2018 1:31 pm
Me neither.
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Re: OctaneRender™ 2018.1 XB1 [latest 2018]

Postby ycarry » Thu Nov 22, 2018 1:42 pm

ycarry Thu Nov 22, 2018 1:42 pm
@Zay: check the box on top of the page (same red ligne)…
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