Cinema 4D version 4.00 (obselete stable)

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Cinema 4D version 4.00 (obselete stable)

Postby aoktar » Wed Nov 21, 2018 12:43 am

aoktar Wed Nov 21, 2018 12:43 am
Hi All,

This is the first stable release of the plugin which is based on V4.00 SDK and matches OctaneRender Standalone 4.00. To learn more about the new features and improvements of OctaneRender 4, please check out our blog post.

License upgrade
Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Try different drivers, some of them could cause instability issues. Do a clean install while doing this to be sure previous files completely removed.
2- Check gpu frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use same value. Also try to optimise your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for
investigating and bring a fix or solution.
Thanks for helping the development by your feedbackst! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


Changes of V4.00
Fix: instanceID problem geometry objects
Fix: A crash case in motion blur
Fix: Several renderer fixes for Cuda crash issues
- Manual revisions for V4 features

Changes of V4-RC7-R4
- Fix: Using default browser for Version update window
- Ignored linear tonemapping on saving individual passes from Live Viewer
- Fix on mix to blend material conversion
- Fix: Possible performance lack with new render region function when you don't use render_region

Changes of V4-RC7-R3
- Fix: wrong Octane->SubMaterial convert by adding invert nodes to slots
- Fix: ignored Environment color value from command line renderings.
- New parameter to use the denoised beauty in main buffer without enabling the render passes

Changes of V4-RC7-R2
- fix: missing motion blur for hair
- mix to blend material and octane to sub_material conversion
- Added the functionality of saving the any render pass from Live Viewer. You can save a render pass with RMB over pass buttons in Live Viewer
- New version checker window


WINDOWS REGULAR BUILD
https://render.otoy.com/customerdownloa ... 00-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... 00-win.rar

OSX REGULAR BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip

OSX SUBSCRIPTION(Studio) BUILD
https://render.otoy.com/customerdownloa ... Macosx.zip

Windows demo
https://render.otoy.com/plugindownloads ... 00-win.rar

OSX demo
https://render.otoy.com/plugindownloads ... Macosx.zip

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053). Otherwise the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(most recents like 39x.x) with Cuda 9.1 - change driver versions if you have much trouble with current driver


HELP MANUAL
Use embedded help buttons from Octane nodes and windows

V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

resource file for R15. Extract and replace old "c4doctane/res" directory with this.
res.rar
res file for R15
(757.23 KiB) Downloaded 278 times


See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

CHANGE LOG: https://docs.otoy.com/#60Change%20log


Installation
First remove all octane related stuff from plugins and main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..

Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib

Node sliders
https://vimeo.com/268974364

Viewport rendering mode
https://vimeo.com/265747658
https://vimeo.com/265294205
Last edited by aoktar on Fri Dec 07, 2018 1:45 pm, edited 3 times in total.
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Re: Cinema 4D version 4.00 (stable)

Postby tim_grove » Thu Nov 22, 2018 10:19 am

tim_grove Thu Nov 22, 2018 10:19 am
Well done Ahmet.
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Re: Cinema 4D version 4.00 (stable)

Postby panshsh » Thu Nov 22, 2018 10:23 am

panshsh Thu Nov 22, 2018 10:23 am
Thank you!
but there is a problem with the ColorShader it does not work with Fracture
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Re: Cinema 4D version 4.00 (stable)

Postby aoktar » Thu Nov 22, 2018 10:26 am

aoktar Thu Nov 22, 2018 10:26 am
panshsh wrote:Thank you!
but there is a problem with the ColorShader it does not work with Fracture

How did you use it?
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Re: Cinema 4D version 4.00 (stable)

Postby panshsh » Thu Nov 22, 2018 10:34 am

panshsh Thu Nov 22, 2018 10:34 am
aoktar wrote:
panshsh wrote:Thank you!
but there is a problem with the ColorShader it does not work with Fracture

How did you use it?


sorry, now it works. probably not updated material
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Re: Cinema 4D version 4.00 (stable)

Postby VVG » Thu Nov 22, 2018 10:38 am

VVG Thu Nov 22, 2018 10:38 am
ohhh! Congratulations!

8 months of our beta testing :D
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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Re: Cinema 4D version 4.00 (stable)

Postby Josef » Thu Nov 22, 2018 10:43 am

Josef Thu Nov 22, 2018 10:43 am
Nice work Ahmet! :D

About v4 license upgrade: does this mean if i upgrade to a v4 , i can still use any v3.xx builds of the plugin and standalone?

Thanks a lot
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Re: Cinema 4D version 4.00 (stable)

Postby aoktar » Thu Nov 22, 2018 10:48 am

aoktar Thu Nov 22, 2018 10:48 am
VVG wrote:ohhh! Congratulations!

8 months of our beta testing :D

You wished, we did. Core engine has been heavily modified, not an easy process. Thanks for patient.
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Re: Cinema 4D version 4.00 (stable)

Postby aoktar » Thu Nov 22, 2018 10:49 am

aoktar Thu Nov 22, 2018 10:49 am
Josef wrote:Nice work Ahmet! :D

About v4 license upgrade: does this mean if i upgrade to a v4 , i can still use any v3.xx builds of the plugin and standalone?

Thanks a lot

V4 is free for V3 users. You should use both as I know.
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Re: Cinema 4D version 4.00 (stable)

Postby shine71 » Thu Nov 22, 2018 10:51 am

shine71 Thu Nov 22, 2018 10:51 am
Great work as always, Ahmet!!!
Thanks a lot!
Could I ask only one thing, that I wanted already to ask some days ago?
Is there a way to improve navigation around sample in preview mode?
Something like in standalone, with navigation around object.
Thanks in advance for replying.

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