Hi Guys,
Maybe i have miss a strategic node, but i can't separate RGB output of a node and access each channel individually to remap them.
So having a
- Color to Float
- Float to Color
Tool Utility node would be nice.
Cheers
Emmanuel
Moderator: juanjgon
shader rgbToFloat(
color A = 0,
output color B = 0)
{
B = luminance(A);
}
shader rgbToFloat(
color A = 0,
output float B = 0)
{
B = luminance(A);
}
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