1.1.1.1341

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1.1.1.1341

Postby Xhed » Wed Oct 10, 2018 1:38 pm

Xhed Wed Oct 10, 2018 1:38 pm
Changes since 1.1.1.1337

Fixes
  • Fixed DLL Load error 126.
Last edited by Xhed on Wed Oct 31, 2018 4:58 pm, edited 1 time in total.
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Re: 1.1.1.1141

Postby ducanhtuvu » Wed Oct 10, 2018 5:10 pm

ducanhtuvu Wed Oct 10, 2018 5:10 pm
1341 ???? 1141 which one is right??
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Re: 1.1.1.1141

Postby azen » Thu Oct 11, 2018 12:25 am

azen Thu Oct 11, 2018 12:25 am
ducanhtuvu wrote:1341 ???? 1141 which one is right??


Apologies, the title has been amended now
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Re: 1.1.1.1341

Postby ducanhtuvu » Fri Oct 12, 2018 10:21 am

ducanhtuvu Fri Oct 12, 2018 10:21 am
I try to write the auto render by script with Octane. But the thing is I need to press Button "render " in PBR render Target Component. please help me with this.

void Init()
{

GameObject go = new GameObject();
target= go.AddComponent<PBRRenderTargetComponent>();
target.CreateNewRenderTarget();
target.InternalUpdate();
Scene.UpdateChanges();

target.RenderTarget.CameraMode = RenderTarget.CameraSelectionType.Game;

///setup updatescene
List<RenderPassId> lst = new List<RenderPassId>();
lst.Add(RenderPassId.RENDER_PASS_BEAUTY);
Renderer.SetRenderPasses(lst);

//camera

target.Save();
//
EditorApplication.ExecuteMenuItem("Octane/Viewport");
Scene.UpdateChanges();
Renderer.RenderTarget = target.RenderTarget;
Debug.Log(target.RenderTarget.CameraMode +"==="+Renderer.RenderTarget.CameraMode);

}

the final line : why I can set Renderer.rendererTarget.Cameramode exactly?

my purpose is try to save png from RENDER TO TEXTURE .
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Re: 1.1.1.1341

Postby hcenteno » Sun Oct 14, 2018 2:52 am

hcenteno Sun Oct 14, 2018 2:52 am
How do I install this version? The Asset Store's Installer Scene version is 1.1.1.1324 and it won't install on Unity 2018.2.12f1 (I get "Did not receive available version from server" upon loading).

Thanks.
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