1.1.1.1337

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1.1.1.1337

Postby Xhed » Wed Oct 03, 2018 8:53 am

Xhed Wed Oct 03, 2018 8:53 am
Changes since 1.1.1.1322

Features
  • Upgraded to Octane 4.00 RC 5.

Fixes
  • Fixed recorder issue.
  • Fixed sharing violation on libfbxsdk.dll.
  • Fixed bug where denoising would not be turned on correctly.
  • Fixed image copying bug.
  • Fixed issue with denoiser results not correctly saving.
  • Fixed "Error loading node: Object reference not set to an instance of an object" on load.
Last edited by Xhed on Wed Oct 10, 2018 1:38 pm, edited 2 times in total.
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Re: 1.1.1.1337

Postby mmortall » Fri Oct 05, 2018 2:15 pm

mmortall Fri Oct 05, 2018 2:15 pm
What Unity version did you testing/developing the plugin. It is not working in Unity 2017.4.5 LTS.

We got error 126: failed to load octane.dlls and OctaneUnity.dll
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Re: 1.1.1.1337

Postby Xhed » Tue Oct 09, 2018 8:51 am

Xhed Tue Oct 09, 2018 8:51 am
mmortall wrote:What Unity version did you testing/developing the plugin. It is not working in Unity 2017.4.5 LTS.

We got error 126: failed to load octane.dlls and OctaneUnity.dll

I'll reply in the topic regarding the error, so we don't end up with duplicates.
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Re: 1.1.1.1337

Postby ducanhtuvu » Wed Oct 10, 2018 4:58 am

ducanhtuvu Wed Oct 10, 2018 4:58 am
I have load latest octane. But I still can not use it on play mode of unity.
The issue that I have is :
- I import object and want to export to image on play mode/ runtime . Do you have any API to call to export image ?

Anyway to do this automatically after I load all object to scene?

please suggest to me.
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Re: 1.1.1.1337

Postby Xhed » Wed Oct 10, 2018 1:40 pm

Xhed Wed Oct 10, 2018 1:40 pm
ducanhtuvu wrote:I have load latest octane. But I still can not use it on play mode of unity.
The issue that I have is :
- I import object and want to export to image on play mode/ runtime . Do you have any API to call to export image ?

Anyway to do this automatically after I load all object to scene?

please suggest to me.

You can use the Recorder from the Octane menu, which will save the render result to disk after each frame.
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