Animation Render Camera Imager settings not coming out right

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Animation Render Camera Imager settings not coming out right

Postby frewinhu » Mon Sep 24, 2018 10:31 am

frewinhu Mon Sep 24, 2018 10:31 am
The animation Exposure settings and output of the image is very different from what is shown in the octane render viewport.

Some things like OctaneRender Camera Visibility settings dont seem to carry over to The animation output render either...

is this a bug? like my exposure settings are 100% off in the final animation render versus what i chose in the octane render viewport.
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Re: Animation Render Camera Imager settings not coming out right

Postby face_off » Wed Nov 14, 2018 4:58 am

face_off Wed Nov 14, 2018 4:58 am
When outputting an animation, all geometry is merged into a single Octane Mesh node, which may effect emitters. So set the Surface Brightness of any emitter material accordingly.

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