Frame-rate issue

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Frame-rate issue

Postby spartan00j » Mon Sep 17, 2018 5:32 am

spartan00j Mon Sep 17, 2018 5:32 am
Hey Paul,

I'm getting back into animating after taking a break. I animated a scene in poser and exported the animation for Octane stand alone. But in octane stand alone I noticed a Framerate issue. The camera animation itself is fine but the character animation is off.
Octane imports all the frames (which is 1629) and the stand-alone FPS is 24 but the character animation is off. But if I change the standalone FPS to 30, the frames increase to 2037 but the character animation is fine but the camera frame rate is off.
To clarify more, if I open an exported animation in Octane Stand -Alone and go to frame 100 and look back at frame 100 in poser. The animation doesn't match/sync/ Framerate is off.
But thinking about it I set the FPS in the animation panel in poser 30 FPS, (Like I always have). So does the plugin just exports at 24 FPS?
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Re: Frame-rate issue

Postby face_off » Mon Sep 17, 2018 8:18 am

face_off Mon Sep 17, 2018 8:18 am
Hi. Yes, the plugin assumes the Poser frame rate is 24fps, so I suggest using 24fps.

Paul
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Re: Frame-rate issue

Postby spartan00j » Wed Nov 16, 2022 9:21 pm

spartan00j Wed Nov 16, 2022 9:21 pm
face_off wrote:Hi. Yes, the plugin assumes the Poser frame rate is 24fps, so I suggest using 24fps.

Paul

Paul,
I know this is an old topic but is there any chance can there be a frame rate adjusting to the exporting animation?
I know octane default takes 24 frames per second but you can change that in octane.
But can there be settings added so I can change posers export animation frame rates to 30 frames per second?
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Re: Frame-rate issue

Postby face_off » Fri Nov 18, 2022 7:55 am

face_off Fri Nov 18, 2022 7:55 am
I've had a look at the code. One potential solution is allow users to specify the export FPS in the OctaneDefault.py file. Would that work for you?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Re: Frame-rate issue

Postby spartan00j » Fri Nov 18, 2022 11:45 am

spartan00j Fri Nov 18, 2022 11:45 am
face_off wrote:I've had a look at the code. One potential solution is allow users to specify the export FPS in the OctaneDefault.py file. Would that work for you?

Paul

Yes
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Re: Frame-rate issue

Postby spartan00j » Sat Nov 19, 2022 10:46 pm

spartan00j Sat Nov 19, 2022 10:46 pm
spartan00j wrote:
face_off wrote:I've had a look at the code. One potential solution is allow users to specify the export FPS in the OctaneDefault.py file. Would that work for you?

Paul

Yes

ETA on implementation
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Re: Frame-rate issue

Postby face_off » Sun Nov 20, 2022 6:34 am

face_off Sun Nov 20, 2022 6:34 am
2022.1 RC2 has an issue which effects the plugin which is fixed in RC3 - so just waiting on that. Soon hopefully.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Re: Frame-rate issue

Postby face_off » Tue Nov 22, 2022 9:26 pm

face_off Tue Nov 22, 2022 9:26 pm
One potential solution is allow users to specify the export FPS in the OctaneDefault.py file. Would that work for you?
I am working on this at the moment - and suspect there is a better solution. You can set the Poser FPS via the Animation Palette - so the plugin could use the FPS set there. Would that also work for you?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Frame-rate issue

Postby spartan00j » Tue Nov 22, 2022 9:29 pm

spartan00j Tue Nov 22, 2022 9:29 pm
face_off wrote:
One potential solution is allow users to specify the export FPS in the OctaneDefault.py file. Would that work for you?
I am working on this at the moment - and suspect there is a better solution. You can set the Poser FPS via the Animation Palette - so the plugin could use the FPS set there. Would that also work for you?

Thanks

Paul

yes, that would be best.
Thank you so much!
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