How would I need to process my geometry, in this case fractured pieces, to be able to use the "object space" tag in a procedural texture. Setting the projection to UVW doesnt work, specifically because the UVs are garbage or non existent. If each node were a transformed primitive that would work (and has in the past), but there are quite a large number of pieces.
Is there something tantamount to a texture reference object?
thanks in advance,
Matt