3.08 has been here for over three months now.
For over three months I have not been able to use it because of the missing offline mode.
I can't even begin to express how deeply disappointed I am by Otoy's behavior.
bepeg4d wrote:In the meantime, please note that OctaneRender activation needs only few kbytes, and a cellphone with gprs connection can be used for this task.
zoppo wrote:bepeg4d wrote:In the meantime, please note that OctaneRender activation needs only few kbytes, and a cellphone with gprs connection can be used for this task.
Hi Beppe,
I really appreciate your effort to help me out, but I'm afraid this is not the way to go.
My 3 Windows clients are in the server room and besides not having a mobile connection in there I would not know how to connect the clients to my phone ... would have to do this x3 ... every morning and again every evening.
I simply don't understand how a company can scratch a working system without a working replacement. I know we had this before with C4D's switch from a working netrender to a barely functional team render system but I am sure you remember how pissed people were about that and how long it took for Maxon to fix its reputation. Besides the TR was at least barely functional ...
Ciao
marc
manalokos wrote:Dear Developers,
We noticed a strong change in the behaviour of scattering medium.
There might be a bug in the the way scattering is calculated together with opacity maps.
In the attached image you can see the difference.
Could you please fix this or explain if this is a new behaviour?
Kind regards
Filipe
haze wrote:manalokos wrote:Dear Developers,
We noticed a strong change in the behaviour of scattering medium.
There might be a bug in the the way scattering is calculated together with opacity maps.
In the attached image you can see the difference.
Could you please fix this or explain if this is a new behaviour?
Kind regards
Filipe
Thanks for the report, we will fix this.
Jolbertoquini wrote:haze wrote:manalokos wrote:Dear Developers,
We noticed a strong change in the behaviour of scattering medium.
There might be a bug in the the way scattering is calculated together with opacity maps.
In the attached image you can see the difference.
Could you please fix this or explain if this is a new behaviour?
Kind regards
Filipe
Thanks for the report, we will fix this.
Hi Haze,
will be a new release then 3.08.3 with the fix?
Regards,
JO
abstrax wrote:Yes, either today or tomorrow.
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