Dear otoy,
please don't forget about foam, mist, splash shaders for octane 4 (phoenix fd or 3ds max liquids). All renderes out there already have foam shaders like arnold, vray we still dont
Thanks
funk wrote:Now that Octane 4 is out (in beta), I'd like to ask about the rounded edge improvements that were discussed in previous presentations by Jules.
Is this still happening? I really love Octane but the rounded edge feature is a real let down. We really need something better.
https://render.otoy.com/requests/?qa=12 ... ge-shadingImproved rounded edges have been announced in our roadmap for v3.10.
What we plan is to keep the current implementation, which just works in some cases and which is extremely fast compared to most renderers and add a new "accurate" option that will hopefully solve the current issues and add extra functionality.
Notiusweb wrote:Q - Without denoiser - Is Octane V4 measurably faster than Octane V3?
1 - If YES, why the heck even bother with development on V3?
2 - if NO, what the heck!?
PS - heck
Notiusweb wrote:Q - Without denoiser - Is Octane V4 measurably faster than Octane V3?
1 - If YES, why the heck even bother with development on V3?
2 - if NO, what the heck!?
:twisted:
PS - heck
arvinmoses0122 wrote:Didn't see if anyone responded to the crashes yet, but here's what I found. It seems to be related to alembic or fbx geometry.
I'm specifically shipping mine out of blender. Whenever I ship those geos out, and try to render them in Octane, it seems to crash octane.
Return to Development Build Releases
Users browsing this forum: No registered users and 6 guests