milanm wrote:@coilbook
Baking dirt to a texture could speedup your renders DRAMATICALLY. Just make a separate scene with the boat isolated and a white diffuse material with dirt, switch the camera to bake and use that render instead of dirt on your model. If the model doesn't have UVs even a basic 5 minute unwrap will do. If you change your mind about the radius, later you can just open up that scene and update the map. I'm saying all this because I had an unpleasant experience on a model with over 6000 elements where Dirt caused a MASSIVE slowdown and it actually makes perfect sense because it's a shader that has to go back and raytrace other pieces of geometry for every pixel in your final render. Same approach is needed for rounded edges and is probably very very hard to make changes to Dirt or introduce features like that without causing a major slow down in Octane.
With all of that said, why the hell are you not complaining to Phoenix FD !!!!???
OFF: Anyway, I'm preparing to post a huge topic about a simple but VERY cool OSL shader(?) that's going to open up a world of possibilities. Like having separate shaders under water, speeding up lights in volumetrics, turning off shadows or AO and hiding objects (nothing Dirt related though, for now).
SNEAK PEEK
Regards
Milan
coilbook wrote:my master PC only has 2 video cards. One for rendering another one for display. Can I use the third card from the salve for denoising?
vijay_thirukonda wrote:coilbook wrote:my master PC only has 2 video cards. One for rendering another one for display. Can I use the third card from the salve for denoising?
Sorry, Not possible and don't see this coming in near future as well.
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