change IPR/render camera based on current frame

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change IPR/render camera based on current frame

Postby FahadA92 » Sat May 05, 2018 1:09 am

FahadA92 Sat May 05, 2018 1:09 am
Hello, I have multiple cameras in my scene and I want to switch cameras based on the current frame number. I tried inserting this expression in the octane IPR/Output camera ROP parameter, it evaluates correctly but when rendering/using IPR, octane just loads frame 0. I tried it with mantra and it worked correctly.

here's the expression:

Code: Select all
/obj/FireTrash_fbx/_`padzero(5, $F)`_png
Windows 8.1, GTX 970 EVGA SC, i7 4790k, 32GB RAM
FahadA92
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Re: change IPR/render camera based on current frame

Postby juanjgon » Sat May 05, 2018 9:30 am

juanjgon Sat May 05, 2018 9:30 am
Hi,

Let me check it, perhaps the Octane ROP camera parameters are not declared as animated strings. Meanwhile, probably you can use the camera switcher node, animating its parameter using the expression, to have the same workflow.

Thanks,
-Juanjo
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Re: change IPR/render camera based on current frame

Postby juanjgon » Sat May 19, 2018 8:50 am

juanjgon Sat May 19, 2018 8:50 am
I've fixed this limitation for the next build. Thanks for reporting it!

-Juanjo
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Re: change IPR/render camera based on current frame

Postby FahadA92 » Sun May 20, 2018 6:39 pm

FahadA92 Sun May 20, 2018 6:39 pm
Thank you Juanjo! You are awesome!
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