OctaneRender™ Standalone 3.08

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OctaneRender™ Standalone 3.08

Postby abstrax » Fri Apr 20, 2018 8:43 am

abstrax Fri Apr 20, 2018 8:43 am
Hi all,

This is the first stable build of 3.08.

For all people who didn't follow the development builds: The changes between version 3.07 and 3.08 are fairly extensive, much larger than the change of the version number suggests. The biggest change is of course the introduction of OSL textures and cameras and this took a while to stabilize. OSL support itself is just the foundation enabling more advanced textures and materials. We are planning to add a better repository for interesting textures and materials as well as providing some of these ourselves. OSL also allows us to add more complex internal textures that only have an effect on render performance if they are actually used, because until now we had to carefully trade performance vs. complexity and convenience.

For this and all the other new features of 3.08, please read the new features thread.

Since we added support for Volta GPUs, we had to switch to CUDA toolkit 9.1, which requires an NVIDIA driver of version 387 or higher on Windows and Linux.
Due to issues with the current CUDA drivers for Mac we are using only CUDA toolkit 8.0 on OSX, which is why any CUDA driver for Mac should work that supports CUDA 8.0 or higher.



Changes since version 3.08 RC 4:

  • Improved the smootheness of the gaussian filter of the displacement map node.
  • Fixed a couple of sampling bugs in the glossy and metal materials (for example viewtopic.php?p=335699#p335699).
  • Fixed emission pattern of mesh lights if no projection node is connected to the texture node connected to a distribution input (see viewtopic.php?p=336289#p336289).
  • Fixed missing volume emission if no render passes were enabled.
  • Fixed rendering of the volume mask in areas that are not part of the active render layer.
  • Fixed black halo around objects with the "special" specular material with IOR 1, roughness 0, white transmission and a medium.
  • Fixed far distance values of deep pixel volume intervals.
  • Fixed splatting of volume deep pixel samples which were sometimes affecting the first surface bin of the next pixel.
  • Fixed various bugs in the rotation gizmo tool when the object picker is enabled and a different mini-axis is selected.
  • If the command line option --no-gui is enabled, all logging will automatically go to stdout.


Downloads for users with a regular license

regular version for Windows (installer)
regular version for Windows (ZIP archive)
regular version for Mac OS X (DMG image)
regular version for Linux (ZIP archive)


Downloads for users with a subscription license

subscription version for Windows (installer)
subscription version for Windows (ZIP archive)
subscription version for Mac OS X (DMG image)
subscription version for Linux (ZIP archive)


Demo version downloads

demo version for Windows (installer)
demo version for Windows (ZIP archive)
demo version for Mac OS X (DMG image)
demo version for Linux (ZIP archive)


Photoshop workflow plugin download

You can download and install the current Photoshop workflow plugin (1.0.5) either via the Adobe Exchange platform or you can download it from the link below and manually install it.

Windows and Mac OS X
Photoshop extension (v1.0.5) (ZXP archive)


Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 3.08 [current 3.xx]

Postby Refracty » Fri Apr 20, 2018 8:50 am

Refracty Fri Apr 20, 2018 8:50 am
Congratulation Marcus & Team !!!
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Re: OctaneRender™ Standalone 3.08 [current 3.xx]

Postby PolderAnimation » Fri Apr 20, 2018 10:47 am

PolderAnimation Fri Apr 20, 2018 10:47 am
Nice thanks!
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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Re: OctaneRender™ Standalone 3.08 [current 3.xx]

Postby funk » Fri Apr 20, 2018 2:27 pm

funk Fri Apr 20, 2018 2:27 pm
Thanks OTOY
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Re: OctaneRender™ Standalone 3.08 [current 3.xx]

Postby smicha » Fri Apr 20, 2018 3:56 pm

smicha Fri Apr 20, 2018 3:56 pm
Thank you guys for your great work.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender™ Standalone 3.08 [current 3.xx]

Postby FoolooF » Fri Apr 20, 2018 7:52 pm

FoolooF Fri Apr 20, 2018 7:52 pm
Thank you for all the updates and new features.
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Re: OctaneRender™ Standalone 3.08 [current 3.xx]

Postby rajib » Sat Apr 21, 2018 3:20 pm

rajib Sat Apr 21, 2018 3:20 pm
Finally the release :). Thank you Otoy and team. Still yet to explore the new features but after installing just tried with one of my scenes and it is fair bit faster than 3.07. That in itself helps a fair bit.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
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Re: OctaneRender™ Standalone 3.08 [current 3.xx]

Postby DinoMuhic » Mon Apr 23, 2018 1:21 pm

DinoMuhic Mon Apr 23, 2018 1:21 pm
Where is the offline licensing mode??
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Re: OctaneRender™ Standalone 3.08 [current 3.xx]

Postby Goldorak » Mon Apr 23, 2018 9:53 pm

Goldorak Mon Apr 23, 2018 9:53 pm
Sorry for the inconvenience - while this is otherwise a feature complete release, we should have also noted that the offline system for 3.08+ is still at least a week or more out as we compete testing on a new backend for this. If anyone requires offline mode sooner, I’m recommending staying on 3.07 for just a little longer. Please contact help desk if there is a hard and immediate requirement for offline mode with 3.08.
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Re: OctaneRender™ Standalone 3.08 [current 3.xx]

Postby treddie » Tue Apr 24, 2018 12:58 am

treddie Tue Apr 24, 2018 12:58 am
3.08 does not accept my Titan X. It gives me the error message,
"CUDA driver must be at least of version 9.10. CUDA initialization failed. Please make sure you have a recent enough NVIDIA driver."

Octane says my CUDA driver version is 7.50.

My Titan X driver is 10.18.13.5330, if that is the same as the "CUDA" driver.

UPDATE: Just great, now my 3.07 install doesn't recognize my Titan X. I'm dead in the water. Looks like the 3.08 install messed things up.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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