Hello,
I'm getting odd glitches when rendering instanced VDBs (clouds). It seems to happen when the VDBs overlap. When the VDBs overlap when not instanced, the glitch doesn't appear.
Moderator: juanjgon
FahadA92 wrote:Hello,
I'm getting odd glitches when rendering instanced VDBs (clouds). It seems to happen when the VDBs overlap. When the VDBs overlap when not instanced, the glitch doesn't appear.
FahadA92 wrote:Also, this is with Houdini 16 and 3.08 RC1 plug in. Another big seems to be that octane doesn't show the correct material until the second frame or if I manually adjust the material after the scene has loaded.
juanjgon wrote:FahadA92 wrote:Hello,
I'm getting odd glitches when rendering instanced VDBs (clouds). It seems to happen when the VDBs overlap. When the VDBs overlap when not instanced, the glitch doesn't appear.
Sorry for the late reply. I'm testing your scene, and I can see that you are not hiding the master objects, so they are being rendered over the instances creating artifacts. There is an option adding the Octane spare parameters to hide the object from the rendering. Can this be the problem? After hiding the master objects the rendering seems fine.
EDIT: BTW ... this scene is extracted a lot faster if you enable the multi-thread scene extraction option in the Octane ROP node
Thanks,
-Juanjo
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