My version of PBR Material with glossy & specular fresnel

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My version of PBR Material with glossy & specular fresnel

Postby noldo » Sat Feb 24, 2018 11:31 am

noldo Sat Feb 24, 2018 11:31 am
Hi, I would like to share with you, to test it, my personal version of PBR material.
The material include a sperimental glossy fresnel feature & specular fresnel power.
Every exposed value has a description and a default value.
I would like to receive criticism and corrections.
Sorry for my english, i'm italian!
Bye
Attachments
PBR material by Noldo.orbx
(12.66 KiB) Downloaded 204 times
Last edited by noldo on Sat Feb 24, 2018 2:32 pm, edited 2 times in total.
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Re: My version of PBR Material with glossy & specular fresnel

Postby noldo » Sat Feb 24, 2018 11:42 am

noldo Sat Feb 24, 2018 11:42 am
For clarity, i suggest to modify the falloff glossiness value & falloff specular power, the other value only if you want to achieve a particular influence.
Obviously, the PBR texture gamma of all texture is 2.2, except for the roughness (if you have a glossy map, set the gamma to 1.0 and invert value).
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Re: My version of PBR Material with glossy & specular fresnel

Postby noldo » Sat Feb 24, 2018 11:46 am

noldo Sat Feb 24, 2018 11:46 am
Some testing with the free version of friendly shade texture.
Attachments
Preview Render Target.png
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