Make-up layers?

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Make-up layers?

Postby MyRho » Sat Feb 10, 2018 9:30 am

MyRho Sat Feb 10, 2018 9:30 am
Hi.

I just tried to render a character (Mousso's Raquel for G3/G8) in DAZ via the octane-plugin.
The texture-preset is for the IRay renderengine. I've tested some different layers for the that character. They won't show up in the main viewport but when I try to render using IRay I can see them. But octane doesn't render them - I just get the pure skin without any makeup-layers. I've tested this for both G3 an G8 and with different characters. Strange that a makup shader for G3 Vincenzina by chevybabe is working fine in octane. I can see a tmp-texture in the settings tab for the surfaces in DS; but that shader is for 3DL - those I've tried to use on Raquel are for IRay. Maybe that's the problem and maybe someone here can help me...

Mathias
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Re: Make-up layers?

Postby abayliss » Mon Feb 12, 2018 2:45 am

abayliss Mon Feb 12, 2018 2:45 am
Sometimes when you update a surface in Daz, it does not update in the OcDS plugin. Have you tried right clicking and selecting the option to replace the image maps for the relevant surface zones under the OcDS materials tab?
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Re: Make-up layers?

Postby mlru » Tue Feb 13, 2018 12:19 pm

mlru Tue Feb 13, 2018 12:19 pm
I don't know how it's with that character, but Kallisto has a separate blush texture. You can save the PNG as PSD (PNG won't work for some reason) and add it via multiply to the basic face texture. You can adjust the strength with gamma.
Maybe Raquel has separate makeup textures (which would actually be quite cool...)

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Re: Make-up layers?

Postby TRRazor » Sun Feb 25, 2018 8:10 am

TRRazor Sun Feb 25, 2018 8:10 am
We've already tried to incorporate this into RedSpec.
Only problem is, that the channel, which contains the make-up overlay is currently not targetable with the templating system.

Same problem with outoftouch's hair overlays.

As soon as this happens, we could implement it. This is a problem on the plug-in development side of things, though.

As you've already found out, the current solution is to manually insert the make-up overlay via a Multiply, or better, a Mix Material node.
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