Update and Introduction

Forums: Update and Introduction
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Update and Introduction

Postby grimm » Tue Dec 19, 2017 7:05 am

grimm Tue Dec 19, 2017 7:05 am
I noticed that you have re-included Cycles into the plugin, which is awesome by the way! :D It's going to make it so much nicer to do texture baking and material conversion. Do you have plans on allowing Cycles to use the GPU? Or is that a by-product of the plugin? Thanks,

Jason
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Re: Update and Introduction

Postby J.C » Tue Dec 19, 2017 9:33 am

J.C Tue Dec 19, 2017 9:33 am
azen wrote:Hi all,

Additional updates:
* Fix missing ocean modifier in Linux build


This is also unavailable in OSX builds since 13.x version
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Re: Update and Introduction

Postby azen » Thu Dec 21, 2017 8:13 pm

azen Thu Dec 21, 2017 8:13 pm
Hi all,

Things have been going well so far with Blender plugin development, with more still to come!

However, we have identified some issues regarding how Blender interacts with the Standalone. It appears that we may require updates to the Octane Standalone in order to get around these new issues. We sincerely apologize for this recent delay - we are working hard to get past this, as we have quite a growing list of fixes and improvements that we want to get into your hands asap.

Cheers,
Azen
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Re: Update and Introduction

Postby J.C » Fri Dec 22, 2017 10:31 am

J.C Fri Dec 22, 2017 10:31 am
Thanks for info Azen!
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Re: Update and Introduction

Postby azen » Sun Jan 07, 2018 9:38 pm

azen Sun Jan 07, 2018 9:38 pm
Hi all,

Happy New Year to everyone!

Just to reiterate - we are still in the middle of a feature freeze, owing to urgent updates required for the OctaneRender Standalone.

To provide a little more detail on the matter - it is possible that we may be moving directly 3.08, rather than an updated 3.07. There are a number of awesome new features that will be possible due to the 3.08 update, so hopefully these will be worth the extra wait time. I will let you know more as the information comes.

Cheers,
Azen
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Re: Update and Introduction

Postby pid18000 » Mon Jan 08, 2018 8:29 am

pid18000 Mon Jan 08, 2018 8:29 am
Thanks for the update and happy new year to everyones :D
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Re: Update and Introduction

Postby J.C » Mon Jan 08, 2018 10:53 am

J.C Mon Jan 08, 2018 10:53 am
azen wrote:Hi all,

Happy New Year to everyone!

Just to reiterate - we are still in the middle of a feature freeze, owing to urgent updates required for the OctaneRender Standalone.

To provide a little more detail on the matter - it is possible that we may be moving directly 3.08, rather than an updated 3.07. There are a number of awesome new features that will be possible due to the 3.08 update, so hopefully these will be worth the extra wait time. I will let you know more as the information comes.

Cheers,
Azen


Hi Azen, thanks for update!
Is it possible you release the stable 3.07 with all reported bug fixes? After this you may move to 3.08 when it is stable too. Now we feel like beta testers with no real stable fixed release since the beginning.
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Re: Update and Introduction

Postby azen » Mon Jan 15, 2018 10:41 pm

azen Mon Jan 15, 2018 10:41 pm
Hi all,

Unfortunately, this is out of our hands until the aforementioned fixes are made. We apologize for the inconvenience. We have the team fully committed to resolving the current issues on hand, and will proceed with release as soon as possible.

Cheers.
Azen
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Re: Update and Introduction

Postby azen » Mon Jan 29, 2018 9:26 pm

azen Mon Jan 29, 2018 9:26 pm
Hi all,

We are still awaiting the greenlight from the Core Development Team, after which we can resume with our release schedule.

Thank you for continuing to report issues with the current version. We will continue to refine and improve our current work in progress as best we can for when we can put our new build through to you all.

Cheers,
Azen
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Re: Update and Introduction

Postby J.C » Tue Jan 30, 2018 10:45 am

J.C Tue Jan 30, 2018 10:45 am
Hi Azen, thanks for the report. We Invite to our Facebook group so we can solve issues faster and share some tips.
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