Ok, I've managed to open the file.
Here is orignal rendered for 1000samples:
There is much settings to tweak to achieve better, noisless look, but first of all I've tried to render scene for 2000 samples:
Then I've changed materials and lights settings to physically correct:
1. IOR - not always 1.0 - It depends of material type, i.e plastics 1.5 - 1.7, marble sometimes 2,1 to even 3,2. But 1.0 gives you metal/mirror reflections;
2. White walls - there is no pure white colour in real life, setting diffuse to 255 produces unrealistic effects and more noise - highest value should be around 210~220;
3. Bumped up Lights sampling - smaller light sources need more samples to avoid introducing noise
4. Used Portal to distribute light from outside
5. Set Camera response to neutral
6. Camera Hotpixel removal was too aggresive (cause the lower value is, the filtering is higher) killing your details and made image of tiny "splashes" - changed to 0,3~0,4
7. Tweak Gamma, Exposure settings - but you have to make "3ds max gamma hack" enabled in Kernel Settings
8. Tweaked Kernel settings, enabled AS
9. All is rendered with 3.07 - 4.44 engine
Here are renderings:
1000 samples:
2000 samples:
And finally changed Kernel to PathTracing, bacause DirectLight is biased engine, where light distributin isn't physically correct:
1000 samples:
2000 samples:
Render time for 1000 samples DL: 0 min, 21 sec
Render time for 1000 samples PT: 0 min, 24 sec
If you like the result I can post .MAX file.