OctaneRender and Unity 2017.3

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OctaneRender and Unity 2017.3

Postby EddieChristian » Sat Dec 16, 2017 12:01 pm

EddieChristian Sat Dec 16, 2017 12:01 pm
Very Excited about the new release! But it seems to not work with the current build. With Unity 2017.3 Being released in just a few days, I am wondering when your plugin will be working with Unity's current builds.

Also I can't find any NFO in your docs about the new Lightmapping. Where can I find it? It's not in the Light Settings window...
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Re: OctaneRender and Unity 2017.3

Postby Xhed » Mon Dec 18, 2017 11:02 am

Xhed Mon Dec 18, 2017 11:02 am
We don't officially support Unity's beta releases, we support up to the latest 2017.2.
All documentation for the project can be found at unity.otoy.com.
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Re: OctaneRender and Unity 2017.3

Postby adamnerva » Tue Dec 19, 2017 4:24 pm

adamnerva Tue Dec 19, 2017 4:24 pm
Just a heads-up: 2017.3 is now live and no longer a beta.
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Re: OctaneRender and Unity 2017.3

Postby Xhed » Tue Jan 02, 2018 9:54 am

Xhed Tue Jan 02, 2018 9:54 am
adamnerva wrote:Just a heads-up: 2017.3 is now live and no longer a beta.

Thanks for the heads up. We'll check our compatibility and make necessary fixes shortly.
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Re: OctaneRender and Unity 2017.3

Postby pfaith » Fri Jan 12, 2018 6:18 am

pfaith Fri Jan 12, 2018 6:18 am
Any update on this? Wasn't obvious why things were not working, until I found this forum. I btw need 2017.3 for the new cloth and fbx support, so can't start my next project without this.
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Re: OctaneRender and Unity 2017.3

Postby Xhed » Fri Jan 12, 2018 1:18 pm

Xhed Fri Jan 12, 2018 1:18 pm
We haven't found any compatibility issues with 2017.3
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Re: OctaneRender and Unity 2017.3

Postby pfaith » Sat Jan 13, 2018 2:24 am

pfaith Sat Jan 13, 2018 2:24 am
Xhed wrote:We haven't found any compatibility issues with 2017.3
I retried, had a error. Then re-installed and its all working fine. No idea what the problem was, but your right, so far 2017.3 is not an issue.
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