Octane AI denoiser - initial tests, results and next steps

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Re: Octane AI denoiser - initial tests, results and next steps

Postby Terryvfx » Wed Nov 22, 2017 1:08 am

Terryvfx Wed Nov 22, 2017 1:08 am
hahaha! looking forward to this, keep up the good work.
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Re: Octane AI denoiser - initial tests, results and next steps

Postby Lewis » Wed Nov 22, 2017 6:54 am

Lewis Wed Nov 22, 2017 6:54 am
Goldorak, thanks for info about Denoiser, makes sense and it's fully acceptable that when we test it in our cases it can be mixed results but in the end that will help you guys to tweak it even more and make better :).

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Re: Octane AI denoiser - initial tests, results and next steps

Postby pixym » Thu Dec 07, 2017 3:04 am

pixym Thu Dec 07, 2017 3:04 am
Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…
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Re: Octane AI denoiser - initial tests, results and next steps

Postby Goldorak » Thu Dec 07, 2017 4:32 am

Goldorak Thu Dec 07, 2017 4:32 am
pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…


Octane for LW is fully supported and 3.08 is nearly done:

viewtopic.php?p=327159#p327159

https://www.facebook.com/38689510140878 ... 225341326/
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Re: Octane AI denoiser - initial tests, results and next steps

Postby pixym » Sat Dec 09, 2017 4:34 am

pixym Sat Dec 09, 2017 4:34 am
Goldorak wrote:
pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…


Octane for LW is fully supported and 3.08 is nearly done:

viewtopic.php?p=327159#p327159

https://www.facebook.com/38689510140878 ... 225341326/


Thanks for the head up, that deserves some investigation…
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Re: Octane AI denoiser - initial tests, results and next steps

Postby 3dworks » Sat Dec 09, 2017 9:53 am

3dworks Sat Dec 09, 2017 9:53 am
pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…


maybe you are confusing this with maxwell, which discontiuned the LW plugins with their latest version update. honestly, with the new material nodes coming up in 3.0.8 there's little missing now in the shading options. the LW plugin is really well implemented and continuously updated. the only limitations are LW's layout limitations, but the developer is doing miracles to code around them!

sorry for the little off topic here in this thread about the denoiser!

cheers

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Re: Octane AI denoiser - initial tests, results and next steps

Postby pixym » Sat Dec 09, 2017 1:45 pm

pixym Sat Dec 09, 2017 1:45 pm
3dworks wrote:
pixym wrote:Happy to see this kind of progress in Octane render. It is a pity that the Lightwave plug-in is discontinued btw…


maybe you are confusing this with maxwell, which discontiuned the LW plugins with their latest version update. honestly, with the new material nodes coming up in 3.0.8 there's little missing now in the shading options. the LW plugin is really well implemented and continuously updated. the only limitations are LW's layout limitations, but the developer is doing miracles to code around them!

sorry for the little off topic here in this thread about the denoiser!

cheers

markus


Ô Marcus, I have just realized this confusion last night and I was about to post it ;-/
Sorry for that.
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Re: Octane AI denoiser - initial tests, results and next steps

Postby coilbook » Thu Feb 22, 2018 8:01 pm

coilbook Thu Feb 22, 2018 8:01 pm
it looks like AI denosier blurs out the image. How do you keep the image sharp like it was rendered with thousands of samples?
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