Hi there,
I've seen a great example of someone generating fog/haze in the 3.0 alpha plugin using C4D and something called an "Octane Volume" object into which he can plug in a scattering medium to generate fog/haze without the use of a VDB file. Now I tried to replicate that in the modo plugin but I can't seem to find this Octane volume object anywhere. The only way to generate fog seems to be through the environment medium which unfortunately doesn't produce fog that gets denser with distance but just fog that is everywhere the same density and therefore useless.
I tried using VDBvoxel and Volume objects from Modo but I'm not able to connect them with an Octane medium (although the 3.0.4 alpha release says something about it being loaded as an Octane Volume - which I can't seem to figure out how).
Any help on how to get this working (or maybe a clarification that this is not yet possible in the Modo plugin), would be greatly appreciated!
Sorry if these are noob questions, but well, you gotta start somewhere.
Thanks for your help!!
Best,
Jan