Hi.
I make building displacement maps.
Yeah, might be unconventional - but listen, I feel like 3.07 has a problem with displacement. Let me show you.
What are those steps? My first thought was not enough bit depth (had that before), but they also don't make any sense visually...
To me at least. You're looking at a pure, lossless linear 16-bit PNG gradient being displaced, but with weird skewed lines throughout.
I've had other octane users replicate the issue on their end (presumably also on 3.07) and they experienced the same.
I reproduced the effect with other displacement examples aswell:
You're looking at a 32-bit tiff baked sphere and a cube. And those ridges are NOT supposed to be there.
Just hope it's fixed by the time stable 3.08 rolls out cuz I really wanna get my hands on that sweet OSL in OctaneC4D... but my building maps are my everything, ya feel?
Anyway, what the hecc happen otoy???
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