Version 3.07-R2 (previous stable) update on 01.11.2017

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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby abdulfazel » Sun Nov 12, 2017 12:38 pm

abdulfazel Sun Nov 12, 2017 12:38 pm
when i download octane for cinema 4d version 3.07 the Setup is not available on zip file.
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby thanulee » Sun Nov 12, 2017 3:46 pm

thanulee Sun Nov 12, 2017 3:46 pm
Hello, displacement in a mix material doesnt work if its through a triplanar node. Is that a limitation or? cheers
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby pxlntwrk » Sun Nov 12, 2017 5:15 pm

pxlntwrk Sun Nov 12, 2017 5:15 pm
thanulee wrote:Hello, displacement in a mix material doesnt work if its through a triplanar node. Is that a limitation or? cheers


even with a baking node, it seems that there are only the y + and y- channels that are taken into account.

Image
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby KeeWe » Wed Nov 15, 2017 9:36 am

KeeWe Wed Nov 15, 2017 9:36 am
Am I missing something, or is the "step backward" function in the node editor still broken? I just deleted a color correction node, decided to control+z and now the whole node tree is gone. :D
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby aoktar » Wed Nov 15, 2017 9:45 am

aoktar Wed Nov 15, 2017 9:45 am
KeeWe wrote:Am I missing something, or is the "step backward" function in the node editor still broken? I just deleted a color correction node, decided to control+z and now the whole node tree is gone. :D

Try to press "undo" one more time. It have two steps sometimes.
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby alessiodevecchi » Thu Nov 16, 2017 6:08 pm

alessiodevecchi Thu Nov 16, 2017 6:08 pm
Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.

Thanks for the hard work, as always!
Attachments
bug.jpg
frames 13 / 14 comparison
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby aoktar » Thu Nov 16, 2017 7:52 pm

aoktar Thu Nov 16, 2017 7:52 pm
alessiodevecchi wrote:Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.

Thanks for the hard work, as always!

Interesting issue! You may have some intersections of faces or high amount of speed vectors. Not possible to describe that without debugging.
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby alessiodevecchi » Fri Nov 17, 2017 6:20 am

alessiodevecchi Fri Nov 17, 2017 6:20 am
aoktar wrote:
alessiodevecchi wrote:Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also, the render time per frame is around 50secs, but sometimes it spikes to 3m without comprehensible reason.

Thanks for the hard work, as always!

Interesting issue! You may have some intersections of faces or high amount of speed vectors. Not possible to describe that without debugging.


That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.

update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby aoktar » Fri Nov 17, 2017 9:27 am

aoktar Fri Nov 17, 2017 9:27 am
alessiodevecchi wrote:That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.

update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.

Best way is to send me a sample scene with problems. So i can try to understand the issues on source.
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Re: Version 3.07-R2 (Stable) update on 01.11.2017

Postby alessiodevecchi » Sat Nov 18, 2017 11:05 am

alessiodevecchi Sat Nov 18, 2017 11:05 am
aoktar wrote:
alessiodevecchi wrote:That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know if there's anything I can do to help. I can send you the scene, if you need.

update: i exported the dress mesh without thickness, so it's just one layer of polygons instead of two. The problem persists.

Best way is to send me a sample scene with problems. So i can try to understand the issues on source.


Sent you a PM with link to download the scene :)
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