Trex vs Triceratops

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Trex vs Triceratops

Postby CarbonIX » Sat Oct 28, 2017 4:53 pm

CarbonIX Sat Oct 28, 2017 4:53 pm
Zbrush R7 & Octane Render Standalone
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Trex_Triceratops.jpg
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Re: Trex vs Triceratops

Postby Terryvfx » Sat Oct 28, 2017 6:09 pm

Terryvfx Sat Oct 28, 2017 6:09 pm
Very nice! any other shots in the making? I wish I could see more :D
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Re: Trex vs Triceratops

Postby CarbonIX » Sat Oct 28, 2017 9:53 pm

CarbonIX Sat Oct 28, 2017 9:53 pm
Some test renders.
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Trex_test_render.jpg
test renders
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Re: Trex vs Triceratops

Postby CarbonIX » Sat Oct 28, 2017 10:19 pm

CarbonIX Sat Oct 28, 2017 10:19 pm
More test renders.
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Trex_Triceratops_test2.jpg
Test renders part 2
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Re: Trex vs Triceratops

Postby blackshore » Sat Oct 28, 2017 11:48 pm

blackshore Sat Oct 28, 2017 11:48 pm
The Sculptures are excellent!
Is this just one mesh per dinosour?

With a one mesh setup without 3d-texture, the closest you can get is a prop.
Image

Octane has no support for 3D-texture as of yet, so if you are going to do a organic creature you are going to do it old school if you are going to get it as realistic as possible.
Which means that you need meshes for muscles, bone, skin, organs, fat separately. The density of each group needs to be set individually.
The bad part about this, is that it will require ALLOT of render time and RAM. :P
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Re: Trex vs Triceratops

Postby Terryvfx » Sun Oct 29, 2017 5:43 pm

Terryvfx Sun Oct 29, 2017 5:43 pm
@blackshore What exactly is a 3D texture?
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Re: Trex vs Triceratops

Postby blackshore » Sun Oct 29, 2017 10:46 pm

blackshore Sun Oct 29, 2017 10:46 pm
Terryvfx wrote:@blackshore What exactly is a 3D texture?

Projection is 3d dimensional projection made out of points.
https://www.youtube.com/watch?v=S84ZoUuJLU8
How to bake:
http://weber.itn.liu.se/~stegu/pixar/Re ... ing3d.html
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Re: Trex vs Triceratops

Postby subspark » Mon Oct 30, 2017 5:25 am

subspark Mon Oct 30, 2017 5:25 am
Umm just use displacement mapping ;_;
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Re: Trex vs Triceratops

Postby blackshore » Wed Nov 01, 2017 5:57 pm

blackshore Wed Nov 01, 2017 5:57 pm
subspark wrote:Umm just use displacement mapping ;_;

Please do not troll here.
Displacement map is primarily used for static meshes if in rush. It still needs the polycount to work since it just pushing verts in one axis.
You can use displacement for increasing speed of an landscape if you are in rush.
If you have time: Displacement>Increase polycount until it looks good>Bake to Mesh>Tesselate>Remove displacement and save ram.
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Re: Trex vs Triceratops

Postby subspark » Fri Nov 03, 2017 3:56 am

subspark Fri Nov 03, 2017 3:56 am
Lose the attitude thanks blackshore. 3d textures will slide with no correlation to movement. In other words details will appear to swim which produce undesierable and unreleatic results.

Displacement maps work marvellously for realistic animated creatures such as dinosaurs.

You didn’t specity your ultimate goal or what equipment you’re using, howeve you could use a number of high resolution textures, for quality output with no detectable stretching.
Combined with a skin/muscle system you could render out some holywood-level shots.
Go for it CarbonIX!
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