Version 3.07-R2 (previous stable) update on 01.11.2017

Forums: Version 3.07-R2 (previous stable) update on 01.11.2017
Sub forum for plugin releases

Moderator: aoktar

Re: Version 3.07-R1 (Stable)

Postby FxDesign » Thu Oct 26, 2017 2:19 pm

FxDesign Thu Oct 26, 2017 2:19 pm
aoktar wrote:-Numbers on passes: Are you wanting that for single frame renders? I can't see any logic else of this to avoid it.


Not only for single frames, but for images sequences too.

My example for image sequences is:

Now we have:
MYRENDER_vertex normal_3_0001.exr
MYRENDER_vertex normal_3_0002.exr
MYRENDER_vertex normal_3_.....exr
or
MYRENDER_z-depth_2_0001.exr
MYRENDER_z-depth_2_0002.exr
MYRENDER_z-depth_2_.....exr

Can we have instead:
MYRENDER_vertex normal_0001.exr
MYRENDER_vertex normal_0002.exr
MYRENDER_vertex normal_.....exr
or
MYRENDER_z-depth_0001.exr
MYRENDER_z-depth_0002.exr
MYRENDER_z-depth_.....exr

Because if we add or remove a pass, all the actual number will change.

Example:
MYRENDER_vertex normal_3_0001.exr >>>>> Will become >>>>> MYRENDER_vertex normal_4_0001.exr
And we should change all the links in AE... Every time we add or remove passes, it could be very frustrating when we are making tests, or art direction.

I hope that's clearer :)
FxDesign
Licensed Customer
Licensed Customer
 
Posts: 102
Joined: Wed Apr 24, 2013 10:47 am

Re: Version 3.07-R1 (Stable)

Postby toms.ubnt » Thu Oct 26, 2017 3:50 pm

toms.ubnt Thu Oct 26, 2017 3:50 pm
For the passes I would like to have more manual control, more like it is in Standalone version, where it is possible to manualy create file name structure.
toms.ubnt
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Tue Oct 03, 2017 8:27 am

Re: Version 3.07-R1 (Stable)

Postby aoktar » Thu Oct 26, 2017 4:25 pm

aoktar Thu Oct 26, 2017 4:25 pm
toms.ubnt wrote:For the passes I would like to have more manual control, more like it is in Standalone version, where it is possible to manualy create file name structure.

Ok I'll check for implementing a better customisation.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15940
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Version 3.07-R1 (Stable)

Postby Domenicozzo » Thu Oct 26, 2017 5:47 pm

Domenicozzo Thu Oct 26, 2017 5:47 pm
Love this release, thank you Ahmet.

Domenico
Domenicozzo
Licensed Customer
Licensed Customer
 
Posts: 44
Joined: Sun Jan 05, 2014 5:06 pm
Location: Italy

Re: Version 3.07-R1 (Stable)

Postby thanulee » Thu Oct 26, 2017 5:48 pm

thanulee Thu Oct 26, 2017 5:48 pm
Thank u very much, was looking forward for a stable version. Can i use this along with 3.07 standalone for network rendering? cheers
User avatar
thanulee
Licensed Customer
Licensed Customer
 
Posts: 709
Joined: Sat Dec 19, 2015 11:00 pm

Re: Version 3.07-R1 (Stable)

Postby zoppo » Thu Oct 26, 2017 9:11 pm

zoppo Thu Oct 26, 2017 9:11 pm
thanulee wrote:Thank u very much, was looking forward for a stable version. Can i use this along with 3.07 standalone for network rendering? cheers


Yes.
C4D 2023 | Win10
User avatar
zoppo
Licensed Customer
Licensed Customer
 
Posts: 298
Joined: Wed Dec 09, 2015 10:37 am
Location: München

Re: Version 3.07-R1 (Stable)

Postby niestudio » Thu Oct 26, 2017 9:35 pm

niestudio Thu Oct 26, 2017 9:35 pm
Hi Aoktar,
Does this
- Better Camera MotionBlur processing for fixing some issue of CamMoblur detection.

address this? viewtopic.php?f=30&t=61168&p=313043#p313044
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
niestudio
Licensed Customer
Licensed Customer
 
Posts: 265
Joined: Fri Aug 21, 2015 10:03 pm

Re: Version 3.07-R1 (Stable)

Postby raulofs » Fri Oct 27, 2017 5:43 am

raulofs Fri Oct 27, 2017 5:43 am
Thanks Ahmet for this release. :D

I report a little bug. When you lock the aspect ratio, X and Y are changed but not the Z.
Attachments
ScreenShot_20171027004044.jpeg
User avatar
raulofs
Licensed Customer
Licensed Customer
 
Posts: 26
Joined: Tue Apr 12, 2016 9:08 pm

Re: Version 3.07-R1 (Stable)

Postby Smyrkl » Fri Oct 27, 2017 6:04 am

Smyrkl Fri Oct 27, 2017 6:04 am
I bought octane on the 21st, on the 25th I was using scatter and trying like hell to work out how to color the instances the same color as the driver image. And on my search for a tutorial found a release with exactly this feature. Now that's service... you read my mind.

Can someone point me in the direction of a tut on, or just explain how to use the new scatter features? The examples make use of Null objects? I want instance color from image like post above.
Smyrkl
Licensed Customer
Licensed Customer
 
Posts: 5
Joined: Sun Oct 22, 2017 11:27 am

Re: Version 3.07-R1 (Stable)

Postby toms.ubnt » Fri Oct 27, 2017 9:16 am

toms.ubnt Fri Oct 27, 2017 9:16 am
aoktar wrote:
toms.ubnt wrote:For the passes I would like to have more manual control, more like it is in Standalone version, where it is possible to manualy create file name structure.

Ok I'll check for implementing a better customisation.


Thanks! If you need any feedback I can give it.
By the way, loving the solo node feature! ;)
toms.ubnt
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Tue Oct 03, 2017 8:27 am
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 5 guests

Fri Mar 29, 2024 12:31 pm [ UTC ]