Hi Guys,
It's me again, is really import to have a clear fix for displacement we have several issues with,
1.Sizes different mesh sizes gives wrong results as you can see on this post:
https://render.otoy.com/forum/viewtopic.php?f=110&t=61819&p=316181#p316181 this is really a problem cause some scenes with real world scale won't work except for big objets such terrain, mountains and etc for characters and smaller object just doesn't work.
2.Continuity, as a lot render engines do I think is really important to fix this problem here the post:
https://render.otoy.com/forum/viewtopic.php?f=24&t=61634&hilit=displacement
without continuity option on the displacement every scene where the uv's is not attach togheter won't work for example characters, organic shapes and etc for this reason we get mesh with gaps when the uvs is not merged the solution is the continuity. as mentioned the example image on the post comparing Redshift and Octane and C4d displacement by Cirasa.
We need some extra features aswell but I guess the priority is to fix this issues. For us start get really a problem on production to create heavy mesh cause we can use displacement cause of this problems.
I know the developers are busy with bunch of stuff but I think this is something really important and we add so many releases without this fixes.
Please Dev give us a update on this starts getting urgent... at least for us
Regards,
JO