SASHA-16 (V4 with Weight Mapping) & Subdivision Issue

Forums: SASHA-16 (V4 with Weight Mapping) & Subdivision Issue
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SASHA-16 (V4 with Weight Mapping) & Subdivision Issue

Postby Nephanor » Sun Sep 10, 2017 11:05 pm

Nephanor Sun Sep 10, 2017 11:05 pm
This is a strange one. I made a character from Sasha-16 (available for free here if you have V4: http://www.sharecg.com/v/88918/gallery/ ... -for-POSER ) and when I went to render her with subdivision level set to 1, her eyes and teeth vanish. This doesn't happen on V4 default, but I can't see why this would happen. Unfortunately the maker of Sasha doesn't have access to Octane, and this seems like an issue on the Octane end, so I am curious if there is something that can be fixed on the model side. If anyone can help, I will pass along the info.
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Re: SASHA-16 (V4 with Weight Mapping) & Subdivision Issue

Postby Seaking406 » Mon Sep 11, 2017 2:26 am

Seaking406 Mon Sep 11, 2017 2:26 am
Hi, just to test this out for you, I loaded the basic SASHA and one I created with another skin etc..

I am not entirely sure by what you meant by 'rendering with subdivision level set to 1' so I tried it from the OctaneRender Setup window, Materials and selected the model, and at the bottom there is Subd Level settings.. which is the only setting I could find?

Anyway, with both models, nothing really changed.. eyes and teeth still show as normal..

If I used the wrong settings, can you point out to me where it is so that I may try it again?

Thanks
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Re: SASHA-16 (V4 with Weight Mapping) & Subdivision Issue

Postby Nephanor » Tue Sep 12, 2017 11:33 pm

Nephanor Tue Sep 12, 2017 11:33 pm
It's a new feature of Poser. Select V4, Go to Figure menu, Skinning Method, Poser Unimesh, now in Properties for V4's body is an option for subdivision
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Re: SASHA-16 (V4 with Weight Mapping) & Subdivision Issue

Postby Nephanor » Wed Sep 13, 2017 4:17 am

Nephanor Wed Sep 13, 2017 4:17 am
Aha! Found the cause, and it's kinda strange. It seems that the jaws, the eyes and the tongue are all set as "subdivide separately" and forced to 0 subd level. When you have this with a subd level 1 mesh, it causes the parts that are 0 to not render. This is DEFINITELY something that needs looking into on the software side.
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