Forums: WIP living room scene (lots of glass!)
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by rodrigomm » Sat Sep 02, 2017 4:55 am
rodrigomm
Sat Sep 02, 2017 4:55 am
Hi, I'd love to get feedback on this scene. I mostly feel the glass panes on the doors are pretty much non existent, eventhough there's geometry there. I feel there should be more reflections on em, but not sure.
Any ideas are welcome
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- Rendered for only a few minutes*
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by Builtdown » Sat Sep 02, 2017 7:00 am
Builtdown
Sat Sep 02, 2017 7:00 am
Are the windows specural or glossy material?
If specular, try to change them to glossy with full white on specular value and about 15% opacity.
Also add some dark things behind the camera so there is something to reflect. and maybe add some blue color or clouds in the sky so it´s not so white.
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by Seekerfinder » Sat Sep 02, 2017 7:08 am
Seekerfinder
Sat Sep 02, 2017 7:08 am
Impressive for a few mins. I'd also like to know what your glass & render settings were.
Cheers,
Seeker
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by Builtdown » Sat Sep 02, 2017 10:22 am
Builtdown
Sat Sep 02, 2017 10:22 am
Don´t know why but the picture looks to me that it´s a scene from a luxury boat.
I think the room should be a little higher.
Add also some dof.
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by Builtdown » Sat Sep 02, 2017 11:11 am
Builtdown
Sat Sep 02, 2017 11:11 am
Also composition-wise the straight shot doesn´t work.
Turn the camera a bit to the side so the sofa area shows more.
It´s also not good to show a straight shot towards a mirror, because you should then see also the camera reflected from the mirror...
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by rodrigomm » Sat Sep 02, 2017 6:35 pm
rodrigomm
Sat Sep 02, 2017 6:35 pm
Hi. Thanks for the feedback.
The composition is not final. Is just the one I could get all the reflective surfaces in the shot, hah. Sorry for not clearing that up.
I'll try the glass panes as glossy material. I'll post materials used as well.
The mirror in the back is meant to be a smoked mirror look but have no idea how to do it.
The sky and background haven't been decided yet, and will sure add more reflections. I'll add a hdri map as place holder.
Here is another angle.
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by Seekerfinder » Sat Sep 02, 2017 7:07 pm
Seekerfinder
Sat Sep 02, 2017 7:07 pm
Hey rodrigomm,
What were your kernel settings?
Seeker
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by rodrigomm » Sat Sep 02, 2017 10:30 pm
rodrigomm
Sat Sep 02, 2017 10:30 pm
Seekerfinder wrote:Hey rodrigomm,
What were your kernel settings?
Seeker
Here you go!
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by Seekerfinder » Sun Sep 03, 2017 5:55 am
Seekerfinder
Sun Sep 03, 2017 5:55 am
Thanks rodrigomm,
So that second render took about an hour to reach 20000 samples. I'm curious to know how quicly it cleaned though since you said the first one took only a few minutes.
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by rodrigomm » Sun Sep 03, 2017 8:03 pm
rodrigomm
Sun Sep 03, 2017 8:03 pm
The original image posted took about 5mins to reach that point. Can't remember exactly
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