Found the solution to the 'tearing'.

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Found the solution to the 'tearing'.

Postby fivebythree » Thu Jun 08, 2017 7:21 pm

fivebythree Thu Jun 08, 2017 7:21 pm
… 07. Ray Epsilon (Direct Lighting, Path Tracing, PMC)
http://helloluxx.com/wp-content/uploads ... ng-PMC.jpg
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Re: Found the solution to the 'tearing'.

Postby Notiusweb » Wed Jun 21, 2017 10:37 pm

Notiusweb Wed Jun 21, 2017 10:37 pm
I didn't know this for a long time and found it by accident one day. There are still some Sketchup scenes that have surfaces which still have the 'tearing' no matter how high you would set the ray epsilon.
Another thing I found that worked is scaling the scene down (ie by 10, or 100), which effectively would appear to boost the ray epsilon by the inverse decimal amount.
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Re: Found the solution to the 'tearing'.

Postby azen » Thu Jun 29, 2017 5:16 am

azen Thu Jun 29, 2017 5:16 am
Notiusweb wrote:I didn't know this for a long time and found it by accident one day. There are still some Sketchup scenes that have surfaces which still have the 'tearing' no matter how high you would set the ray epsilon.
Another thing I found that worked is scaling the scene down (ie by 10, or 100), which effectively would appear to boost the ray epsilon by the inverse decimal amount.


Hey,

Just to clarify, did your scaling workaround resolve the issue for you, or are you still experiencing tearing issues with your scene?

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