-rb- wrote:oscartung wrote:-rb- wrote:Someone tell me there's some movement on the instability issues cause it's killing me - if we can't manipulate geometry while the plugin is installed it's just a wasted realease really
- Rich
It's a test release, unless you got time to help debugging just stay away from it and export with TIG's plugin or any OBJ exporter to standalone which is super stable. The plugin never worked out for me since the beginning, I only use it to get the scatter node for vegetation or lights or any high-poly repeating geometries which are too slow to export.
Haha - funny you should mention, I was on the beta test list and had time but just stopped getting emails so I'm trying to post here instead
- the problem with the stand alone is still the back and forward and lack of gizmo, and when you're in preliminary stages of set design (where everything needs to be placed accurately and dimensioned in CAD) with changes every few hours it becomes a bit of a nightmare to juggle (especially with un-named geo) and you lose time. My faith is still in this engine complimenting the work process and saving me hours of uncertainty but as we know it's been a long process - I still have hope and am very excited
I'm going to look into TIG's plugin today though thanks! What is the plugin called exactly?
- Rich
I understand your dilemma with the back and forth exporting with standalone. Back and forth is inevitable but if you organize your model correctly and only export selected instead of the whole model it should be pretty quick.
Lack of gizmo sucks I know so I try to place everything more or less correctly in sketchup, for minor adjustments I just add a placement node in standalone.
If you look at the render i posted above I use the TIG exporter for simple geometries like structure, ground..etc
https://render.otoy.com/forum/viewtopic.php?f=31&t=38735&p=215385&hilit=tig+sketchup+plugin#p174650For high poly geometries with more complicated UVs like the trees I use thomthom's quadface tool. This exporter is very fast but it all the material needs to be applied at the base level of the geometries and N-gons with holes doesn't work you need to convert it to quads.
https://extensions.sketchup.com/en/content/quadface-toolsAnd of course I use instance so I just copy the scatter node from the plugin and paste it into standalone. This is took me around 1 day from start to finish, I know the workflow is not perfect but for me still faster than doing it in max.