Thanks,
@Pedromod: Yeah, agree with that. I had to deal with the memory, so I reduced the amount of trees which isolate them and produces that repeatness fx and had to remove some leaves, the pine should have about 5 more leaves. I wanted to keep the octane navigation freedom so I produced a large scene and had to spread the elements. I'll try to focus on a particular view angle and to concentrate all the geometry on that to be able to increase the details. By the way I was surprised by what could be fit into such few memory
@Zay: No the background is a plane with a map, not the best way as it recieves and cast shadows but it's the easiest way to get a complex background.[/quote]