Volume overlap problem

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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Volume overlap problem

Postby crackfox » Thu Feb 09, 2017 12:22 pm

crackfox Thu Feb 09, 2017 12:22 pm
i am encountering issues when overlapping separate volume objects.

attachted is a zoom of the problem. some of the containers are being sharply cut off.
Attachments
vdb_bug.jpg
crackfox
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Re: Volume overlap problem

Postby paride4331 » Thu Feb 09, 2017 5:33 pm

paride4331 Thu Feb 09, 2017 5:33 pm
Hi crackfox,
this is not an issue, volume intersections could be difficult to render.
They should have similar characteristics, such as volume step lenght and volume grid.
About this may refer this link:
https://render.otoy.com/forum/viewtopic.php?f=6&t=58354
Regards
Paride
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Re: Volume overlap problem

Postby crackfox » Thu Feb 09, 2017 10:19 pm

crackfox Thu Feb 09, 2017 10:19 pm
thanks paride,

i will keep that in mind.
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Re: Volume overlap problem

Postby coilbook » Mon May 01, 2017 6:11 pm

coilbook Mon May 01, 2017 6:11 pm
paride4331 wrote:Hi crackfox,
this is not an issue, volume intersections could be difficult to render.
They should have similar characteristics, such as volume step lenght and volume grid.
About this may refer this link:
https://render.otoy.com/forum/viewtopic.php?f=6&t=58354
Regards
Paride


any way to fix this in the future where octane will blend two volumes We are planning to do fire and smoke animation with lots of grid boxes and some will overlap. Does all renderers have this problem like vray etc ?
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