// Octane engine log: CUDA error 201 on device 0: invalid device context -> failed to allocate device memory device 0: failed to allocate preview buffer
I had this issue as well and I'm using the latest stable version. I had to close adobe illustrator which was apparently interfering with octane. Now I use illustrator in parallel without gpu features, which works fine as well.
@JimStar, I thought that since 3 weeks of silence you were working on implementing MB geometry subsampling, or implementing the ORBX PROXY feature, or XGEN support, or BIFROST support, or fixing bugs like this 4 years old bug for example : viewtopic.php?f=110&t=52976#p300696
But I'm afraid you're wasting your time again on useless feature like Virtual Material.
Please , if it's not already the case, prioritize what users are waiting for !
Pascal ANDRE -------------------- Maya 2019, Windows 7, 128 GB RAM 4x GTX 1070, driver 430.39 --------------------
Nice work, but I can't disagree with Calus. There is some basics stuff that I would love to see implemented. I'm craving for a simple Spotlight, like the Maya one, with falloff, cone, etc. Also, Transform and Projection Node plugged by default would be great.