RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby Seaking406 » Tue Jul 26, 2016 3:26 pm

Seaking406 Tue Jul 26, 2016 3:26 pm
"That's because we tailored the skin shader to work with caucasian skin - you can easily fix this by increasing the "Scale" value in the "Medium" to a higher number - say 500-600 should do the trick for most dark skinned characters."

Could someone point me to where this setting actually is in the materials tree? Scale value in medium isn't showing up in where I'm looking.. Trying to get the red glow out of dark skinned models.. At a loss here.

Thanks
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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby TRRazor » Tue Jul 26, 2016 3:46 pm

TRRazor Tue Jul 26, 2016 3:46 pm
Could someone point me to where this setting actually is in the materials tree?

Sure thing, are you on Poser or DAZ Studio ?
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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby Seaking406 » Tue Jul 26, 2016 4:46 pm

Seaking406 Tue Jul 26, 2016 4:46 pm
TRRazor wrote:
Could someone point me to where this setting actually is in the materials tree?

Sure thing, are you on Poser or DAZ Studio ?


I am using Octane v3, Poser Game Dev.

Thanks
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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby TRRazor » Thu Jul 28, 2016 4:45 pm

TRRazor Thu Jul 28, 2016 4:45 pm
Sorry for the delay in replying - was a busy week.
I attached a screenshot.

Was unaware that the medium "scale" was meanwhile renamed to "density" hence the confusion - sorry about that!

Let me know it this helped you.

Happy Rendering

Noel
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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby Seaking406 » Fri Jul 29, 2016 2:48 am

Seaking406 Fri Jul 29, 2016 2:48 am
Ahh and there we go! Many thanks.. It also works for reducing the red hands, nose and other nibbly bits from glowing red on pink characters as well.. Nice.

Looking good now!
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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby TRRazor » Mon Aug 01, 2016 4:51 am

TRRazor Mon Aug 01, 2016 4:51 am
Looking good now!


Glad I could help :)

Obviously my note on the top right corner of the graphic has a typo in it.
It is supposed to say "Increase to reduce the red shading on extremities" and "decrease for stronger SSS effect". Silly me...
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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby samhal » Mon Jan 02, 2017 3:16 pm

samhal Mon Jan 02, 2017 3:16 pm
Howdy!

Been playing with the TGX Wet again and I noticed (again, its been awhile :) ) that the script does not load the 'normal'.jpg's. I have to manually load them every time. Looking at the .poc files, I made sure the paths matched on the computer to what the script was looking for.

The files I have are dated 8/12/2014 and state Beta in the filename. I'm guessing the are the latest files, so any ideas?

Thanks,
Sam
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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby TRRazor » Mon Jan 02, 2017 4:26 pm

TRRazor Mon Jan 02, 2017 4:26 pm
Dear Sam,

back when the "original" RedSpec TGX Wet beta was released OctaneREnder wasn't able to render Bump and Normal maps in the same shader mix.
This was only implemented very recently, which made it possible for us to release TGX MK3 for G3F before Christmas in 2016.

All other shaders will receive free updates to include Normal and Bump maps in the shader mix, while TGX Wet Beta will receive a full fledged new shader disconnected from the skin shader setup.

We will reveal more about it as it becomes time and we have the necessary info ready for you guys.
Regarding TGX Wet Beta in its current form - as stated above it will receive an update to include normal and bumps. At this moment, please do understand though, that we're focusing on the skin shaders first.

We appreciate your patience :)
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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby samhal » Mon Jan 02, 2017 7:06 pm

samhal Mon Jan 02, 2017 7:06 pm
TRRazor wrote:Dear Sam,

back when the "original" RedSpec TGX Wet beta was released OctaneREnder wasn't able to render Bump and Normal maps in the same shader mix.
This was only implemented very recently, which made it possible for us to release TGX MK3 for G3F before Christmas in 2016.

All other shaders will receive free updates to include Normal and Bump maps in the shader mix, while TGX Wet Beta will receive a full fledged new shader disconnected from the skin shader setup.

We will reveal more about it as it becomes time and we have the necessary info ready for you guys.
Regarding TGX Wet Beta in its current form - as stated above it will receive an update to include normal and bumps. At this moment, please do understand though, that we're focusing on the skin shaders first.

We appreciate your patience :)


Awesome! Thanks for the reply and most especially for the shaders!!!
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Re: RedSpec TGX Wet (Poser & DAZ Studio plug-ins)

Postby bmosalt » Thu Mar 23, 2017 1:45 am

bmosalt Thu Mar 23, 2017 1:45 am
Hi TRRazor,

Any news on when the wet shader will be available? My current project screams out for some great looking wet skin!

Cheers,
B
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