Octane daylight and backplate problem SOLVED

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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Octane daylight and backplate problem SOLVED

Postby mark0spasic » Sun Mar 05, 2017 6:58 pm

mark0spasic Sun Mar 05, 2017 6:58 pm
I found a bug in OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE] when you create Octane daylight and add inside RGB texture all is good, but when I want to add another texture to Rendering/Environment tab/Texture environment to be able to use it as backplate I can switch between two HDR but I can`t use sun anymore? In standalone I can use two HDR+sun.
I also attached files.
Attachments
test.zip
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test standalone.zip
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Last edited by mark0spasic on Mon Mar 06, 2017 10:09 pm, edited 1 time in total.
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Re: Octane daylight and backplate problem

Postby paride4331 » Mon Mar 06, 2017 10:26 am

paride4331 Mon Mar 06, 2017 10:26 am
Hi mark0spasic,
attached a screenshot about sun+hdri workflow.
The following links can be useful:
https://render.otoy.com/forum/viewtopic.php?f=27&t=41933&start=10#p306069
Regards
Paride
Attachments
01.jpg
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Re: Octane daylight and backplate problem

Postby mark0spasic » Mon Mar 06, 2017 10:07 pm

mark0spasic Mon Mar 06, 2017 10:07 pm
Thank you paride4331 so I need two suns to be able everything to work as it should. In standalone this is more intuitive than in max.
It would be nice to update manual. ;)
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